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  1. #7
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Waterdeep View Post
    As far as raiding goes: Why not make savage just that, savage? I am fairly certain that the developers have no problem making encounters so hard that there simply isn't a 100% guaranteed success for each group each week. As far as I can tell Savage simply is a mode for people who have the time to do practise these things. After a week or two, along with a few tome gear upgrades, savage becomes easy enough to be on farm status one month into the current patch cycle*, resulting in these people practically skipping any incentive to get gear this and the upcomming patch until the next savage raid is released.

    I'd say make it hard enough that only 5% of all player clear the raid during the current patch, that way people who have a genuine interest in the challange it provides get their fun. Along with that should go more focus on midcore content though.

    *Gordias was the exception. And while me and my group actually liked the raid being absolutely unforgivable the tears in the community showed that people had less interest in a challange and seemed to be more interested in racing midly hard content to get the best gear asap.
    Why not make Savage savage? Well, you sort of touch on it in your little note below the rest of your post, but the fact is that having content that is at a more moderate difficulty is more important. A lot of people look at Savage SCoB and see it as a failure, but I disagree. I think what should be taken from that is that there's a clear demand for extremely difficult content, but that it's not what the primary progression raid should be, as that will shrink the raid scene to a non-sustainable size. Make it hard enough that only 5% of all players can clear? I'm fairly certain even with Midas we're currently below that, and might just remain below that all the way to 3.4. And I can say for certain that Gordias was significantly south of that value while it was relevant.

    Now, as I sort of said in my main post, I think the current difficulty level of Midas is good, but to maintain a sustainable raid scene we may need to take one more step in the direction of easing the difficulty, back to the level we saw in FCoB. But since the desire for extremely difficult content is still there, I don't want that taken away completely, so I believe that my Challenges suggestion would be the best way to cater to both crowds. The slightly less skilled raiders or raiders with more restricted time can still get through the raid at a reasonable pace, and for the hardcore players who do the standard difficulty in a week, they can move on to racing through the challenges.

    Quote Originally Posted by Xlantaa View Post
    You do a big work doing this, but, the forums are the 0.1% of the playerbase, or even less, so does not probe anything. And I can tell you I know a lot of people who simply don't want a change in the game. That 0.1% cannot demand a change in the game. That's my opinion here. I prefer stay as is it and let this to the devs.

    And specially about FFlogs. Sorry but not. FFlogs is a system to show DPS performance and other stuff. We don't need such rankings in the game. People shouldn't be focused on DPS ot stay on top of this ranks. That thing is better far away a possible of the game. Only used by those who wants, outside the game itself. Or you will turn this into a DPS race. Don't turn this game into a competitive shit, let as it is now.

    Also becareful with put that web. Show DPS meters is not allowed on ToS and you can get banned, because you can access to the data of people / raid who use this webby simply searching their name.
    Maybe try reading my actual suggestion rather than just noping out at the mere sight of FFLogs. If I happen to get banned for linking there, then so be it. The forums will have just lost a strong voice advocating for the betterment of this game. The fact is I'm suggesting a feature, unrelated to the scary dps parsing you refer to, that exists on that website. And I can tell you that I know a lot of people who are tired of the stagnating state of this game, and that your players who say they don't want change would not actually be opposed to the changes I'm suggesting in most cases.
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    Last edited by HeavenlyArmed; 06-25-2016 at 09:11 PM.