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  1. #41
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    The Ozma battle in the Weeping City is one of the best fight I've ever done in FFXIv. I hope it never gets nerfed.
    (2)
    Suirieko Mizukoshi of Excalibur Lamia


  2. #42
    Player
    TSLsmokey's Avatar
    Join Date
    Oct 2015
    Location
    Limsa Lominsa
    Posts
    146
    Character
    Josh Corvus
    World
    Mateus
    Main Class
    Red Mage Lv 80
    Adding into this. I'm pleased at the overall difficulty. I took a bit of a break during 3.2 to work on other games because... well the game got boring. When you can easily get through most things(still haven't gotten that seph ex clear or thordan ex clear.... or any savage stuff which I won't touch with a ten foot pole) and those you can't don't have people willing to help for a clear(I do know the mechs for them), it gets boring quickly. I got all the rolls I wanted very quickly and there wasn't much left for me to do. This is something that will keep me coming back.
    (0)

    Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade. - Hades
    You are not entitled to your opinion, you are entitled to your informed opinion. No one is entitled to be ignorant - Harlan Ellison

  3. #43
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    People are confusing basic mechanics with some skill requirement... All Ozma takes is movement and some positioning but nothing else, hell even the dps check is incredibly forgiving. It's not like it requires perfect rotations, tank swaps, kill orders etc.

    If people claim their "skill ceiling" cannot cope with moving their character then I lack sympathy for them and is exactly why bosses like Ozma need to be in the game.
    (4)
    Last edited by Underdog2204; 06-17-2016 at 09:08 AM.

  4. #44
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    Maybe they want to have a pattern of hard 24 man, easy 24 man, hard 24 man, easy 24 man, etc?
    Actually Yoshida commented on that yesterday, he said that they undertuned VA and because it was too easy the players weren't quite ready for something harder. Or something to that extent.
    (1)

  5. #45
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    ya he is a important, much needed lesson alright.


    at why people hate geometry.
    (0)

  6. #46
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by EorzeaHero69 View Post
    There will be no nerf for Weeping City of Mhach. Yoshi-P officially confirmed in Yesterday's Live Letter. And the timing of Nidhogg's Ultimate, Final Chorus has been adjusted for normal and extreme, but nothing else there has been touched.
    Which is exactly as it should be. If you can't handle dodging some mechanics and knowing a basic rotation for the job you've chosen, then you shouldn't get an easy clear, or frankly, one at all.
    (2)

  7. #47
    Player
    Caelum_Dragguell's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    63
    Character
    Cahir Couteau
    World
    Cactuar
    Main Class
    Warrior Lv 80
    The fact that people consider Ozma "hard" or "challenging" is concerning in itself. Weeping city is still faceroll if you're able to tell left from right and can hit buttons. If anything I feel that all content needs to be a bit harder in order to have the playerbase adapt and actually learn how to play their roles
    (4)

  8. #48
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    Good grief, I'm not askin gfor a nerf and don't think it needs to be nerfed. But saying it's faceroll for everyone is false and wrong. I find it easy after understanding everything but that doesn't mean others will. Hell that's like me going to people who play dark souls and telling them they suck cause Devil may cry 3 - the first version- is a harder game and they suck for not being able to play it past the first boss. Everyone has different skill levels and sadly people must see this. Otherwise you'll just look like some elitist asshole :c
    (3)

  9. #49
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Caelum_Dragguell View Post
    The fact that people consider Ozma "hard" or "challenging" is concerning in itself. Weeping city is still faceroll if you're able to tell left from right and can hit buttons. If anything I feel that all content needs to be a bit harder in order to have the playerbase adapt and actually learn how to play their roles
    The challenge is actually getting the entire alliance to work together, and Weeping City focuses on that more so than ever.
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  10. #50
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by cammi View Post
    Good grief, I'm not askin gfor a nerf and don't think it needs to be nerfed. But saying it's faceroll for everyone is false and wrong. I find it easy after understanding everything but that doesn't mean others will. Hell that's like me going to people who play dark souls and telling them they suck cause Devil may cry 3 - the first version- is a harder game and they suck for not being able to play it past the first boss. Everyone has different skill levels and sadly people must see this. Otherwise you'll just look like some elitist asshole :c
    Yeah they do but if you cannot get past a boss on "normal" mode (if we are using difficulty settings as a measure) you do not ask for it to be changed into the easy mode version and you simply do not beat the boss. It's not rocket science and this is a game like any other. This is not comparing two seperate games either this is someone on DkS saying that the bosses are too hard and need adjusting to their "playstyle".

    It's not at all elitist to say if someone stuggles constantly with very basic mechanics they need to improve because it's nothing to do with their skill level and its down to sheer unwillingness (due to some arbitary measure they have set themselves) to even try to learn the basics. If you do know the basic mechanics then he's right the boss is very easy... The difficulty comes from hoping someone else doesn't get you killed.

    Ozma is not a measure of skill it's a measure of common sense, like when someone says "go left" 3 times before the fight and then someone contiunes to head right... That person probably will find it difficult but then who's fault is that?
    (3)
    Last edited by Underdog2204; 06-17-2016 at 12:14 PM.

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