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  1. #231
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Weeping City of Mhach really isn't that bad a dungeon. Once everyone learns the fights it'll be a piece of cake. I finally got around to doing it on Thursday for the first time as a tank and it seemed like the majority of players had already gotten the hang of most of the run. The only problem was Ozma, we had people explaining the fight but even so, as a new person I feel you don't really understand the fight until you've experienced it a few times.

    We ended up wiping twice to Ozma and one of those times was at like 1%. I wasn't really surprised considering I had heard how difficult a time most people had with Ozma, but I had some really nice people in my party and they helped to make sure not only our party understood the mechanics and where to go during phase shifts, but also informed the alliance as well. Thanks to that, we kept on going and the 3rd time we downed Ozma without much incident.

    The fight is really an awesome experience and I hope they don't nerf it. It's only hard of people don't do the right things, otherwise it really wasn't so bad.

    The dungeon itself doesn't need a nerf, people need to quit whining and get the mechanics down.
    (1)

  2. #232
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Micromage View Post
    This isn't for hardcore Raiders, it's for casual players trying to catch up. If it's too difficult to actually get done, and people aren't able to get their gear or upgrade items... it needs to be fixed. If you're complaining, stop doing the Wipe City, and start doing Nex, Sepex, or Alex midas savage. Hardcore Raiders need not apply in Wipe City.
    I'm not a hardcore Raider. I don't even raid. I've done Sephirot EX but that doesn't make me a raider.

    Since when was 24man MEANT to be casual? Void Ark is casual. Void Ark doesn't reflect everything. Get off of hardcore Raider- and think about midcore people. Nothing is broken there.
    (0)

  3. #233
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Micromage View Post
    This isn't for hardcore Raiders.

    The difficulty isn't even remotely the same. Have you done this content? It takes hours(days even) to get one successful clear with a group using voice chat that all know each other. I went in blind & wiped 2 times to Spider Lady before beating her, 4 times to doom guy, 10 times to Ozma(didnt beat til my third attempt), & 2 times to Hair lady(didn't beat til my 4th attempt). And I cleared the raid. I have yet to beat Sephi ex using PF parties after 150(+) wipes. You can't compare them. Mcach is just a step up. If VA is 1, Sephi ex is 5 & A8S is 10. Mcach is probably a 2 or 3. Oh no I have to put in a little more effort to get 240 gear, the strongest gear in the game that you can only get from a6s+, woe is me I'm unsubbing -_-
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  4. #234
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    This is ozma in a nutshell



    This is all you need to know. 3 Simple steps of positioning, soaking damage and debuff handling.
    (3)

  5. #235
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Posters in this thread confuse me
    "We want Midcore content square! We're ready give us something a little harder"
    Weeping City gets released on Tuesday
    "On second thought, midcore content is too hard for us, 24 man raids need to be for casuals!"

    Nobody knows what they want. :/ And the worst part is people will unsub if they can't clear something and in the coming months with all the WoWfugees going back to Leigon and FFXV coming out a month after, that'd really suck. No place for us people who asked for midcore content apparently.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  6. #236
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Micromage View Post
    ...Hardcore Raiders need not apply in Wipe City.
    Tell me, why does a player who is unable to even clear Weeping City need these gear upgrades? Lore gear is obtained through dungeons, and upgrades are for those who put in the effort to clear the content that's required. Dungeons are already piss easy, so a middle ground of sorts does well.

    Easy - Dungeons/Midas Normal
    Mid - Weeping City
    Hard - Extreme Trials
    Extreme - Savage Midas

    Seems like a good progression of difficulty to me. I've always fit into the "easy" category, but I have no issue tackling Weeping City and most competent (by competent, I mean not AFK) won't have issues with it either.
    (0)

  7. #237
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Micromage View Post
    This isn't for hardcore Raiders, it's for casual players trying to catch up. If it's too difficult to actually get done, and people aren't able to get their gear or upgrade items... it needs to be fixed. If you're complaining, stop doing the Wipe City, and start doing Nex, Sepex, or Alex midas savage. Hardcore Raiders need not apply in Wipe City.
    I think people can actually upgrade through hunts now though. So... Harder-core people could do WC, and the others can grind hunts that don't require much skill, but is more time consuming.

    Keep WC as it is
    (0)

  8. #238
    Player
    Vogue's Avatar
    Join Date
    Jul 2012
    Posts
    184
    Character
    Vogue Rapture
    World
    Excalibur
    Main Class
    Dancer Lv 100
    I agree with this, it is a very good raid to train people to react to things, rather than half idle while pressing keys.

    I wouldn't change anything on it, it is great!

    Maybe could change where the circle aoes only happen when Ozma is a sphere, rather than anytime through the fight, if you get the 2 aoes during triangle or cube phase, some people tend to tunnel vision and either the whole party gets bleed and many die, or the tank forgets about the cube laser and stacks with the party killing everyone. Beside that, it is as simple as look at Ozma shape and know what he will do during that shape, and thus, be prepared to react to it.

    Triangle/Pyramid: out of the rectangle platform as soon as he changes to triangle, stay spread from each other to avoid multiple bleeds, and pay attention to your debuffs, if you get the aquamarine/teal color circle debuff, make sure you stop doing any actions or moving before the debuff reaches 0 (dont forget latency, stopping at 2second will still count for some people and they get hit regardless), Ozma makes a crackling sound and a weird animation when it applies the debuffs on people.

    Cube: as soon as he becomes a cube, make sure you are at melee range, melee, not mid way. There is a donut shape aoe that hits hard and puts vulnerability, then everyone except 1 pre designated healer, stays on the rectangle platform, the one healer will intercept the blue orbs while healing in between each orb, don't just rush in through multiple, also, while on the corridors, left or right, make sure you are closer to ozma, rather than far, its holy ability does a small push-back as well and you will fall if you are mid or far back on those corridors.

    Sphere: nothing truly important on this shape, since at the moment, the purple big aoes will appear on every phase, not exclusive to sphere.

    Big purple aoes, everyone so far baits one to left corridor and one far back on the rectangle platform, so this is a matter of "see and react" mechanic where you need to pay attention where the other aoe person is going and adjust to them, so you both don't go to the same spot, also, if 2 of those aoe meteors fall near each other, they will explode and do a strong aoe. There is a lot of time to position for these aoes, so always try to go to the right spot, if it happens where you panic so much and can't go far back on the rectangle platform, then you can place it at the right corridor, but if so, the party will have to move to the far back on the rectangle platform to avoid getting killed from the aoes. Also, do not place the aoes too close to the other parties, the center of the corridor is your limit, placing it further away will splash onto the other parties and can cause them to die.

    Anyway, do not panic, take a deep breath and try your best ^^
    (2)
    Last edited by Vogue; 06-12-2016 at 08:38 PM.

  9. #239
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by MomomiMomi View Post
    Arena design is part of an encounter as much as the boss itself. Giving you all the space in the world limits what mechanics they can throw at you.
    It also limits on how challenging the actual boss is, which in this case isn't hard at all. It's the placement of the meteors and orbs that kill people, Ozma itself doesn't hit hard and has very little attacks players need to worry about, in the many runs I've been in I've seen a few times where the Tank goes down and the DPS and Heals push on through even on cube. They didn't design Ozma to be hard but like you said the environment is, which is why it's a badly designed fight in my opinion. Ozma is a collection of previous mechanics we already seen as is Thordan, but the difference here is that SE took the mechanics of pervious fights that required spacing out your members and threw them into Ozma and called it a day.

    The meteors are nothing more than T9 which required spacing
    The Ozmaspheres are A4 fireballs which required spacing
    Doomsday is every other stack up mechanic.
    Adds are adds.
    Acceleration Bomb is Heatwave from WoD

    The two things that wipe people are the meteors and orbs because of how they are designed to be placed and handled, which 9/10 times in Ozma damages the entire team not just the person in charge of handling said mechanics like they would in A4 or T9. Add how those mechanics are designed to be handled and add the fact of how small you have to work with and you'll see why I said the fight is badly designed.

    We are handling large room mechanics in a small room fight, had this been a FPS it would be like being on a team that's stuck in hallway getting rocket and grenade spammed you'll die either directly or indirectly from splash damage.

    Ozma is fun fight but that doesn't mean it's not a badly designed fun fight.
    (0)
    Last edited by Jetstream_Fox; 06-12-2016 at 02:34 PM.

  10. #240
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    It also limits on how challenging the actual boss is, which in this case isn't hard at all. It's the placement of the meteors and orbs that kill people, Ozma itself doesn't hit hard and has very little attacks players need to worry about, in the many runs I've been in I've seen a few times where the Tank goes down and the DPS and Heals push on through even on cube. They didn't design Ozma to be hard but like you said the environment is, which is why it's a badly designed fight in my opinion. Ozma is a collection of previous mechanics we already seen.
    What part of placing a meteor on the middle of the left side connector and one on the back is hard for you? T9 had harder meteor positioning and people still managed it through.
    (0)

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