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  1. #1
    Player
    Fouraces's Avatar
    Join Date
    Sep 2014
    Location
    Florida
    Posts
    17
    Character
    Desuena Yakito
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70

    This needs to be fixed. Posting solutions too.

    First issue is player housing. Something needs to be done, because you have done nothing. You have only repeated the same issue patch after patch. Not only this but you have fueled this mistake by dropping the prices of housing meaning more people who do not even try are able to buy them. Meaning you increased the demand without the supply. You need to ether to increase the amount of housing based around your subscription count records or you need to drop your over glorified idea of a housing market and think of creative ideas to solve this problem.

    Second problem. Lacking meaningful high priced items to spend Gil on once you reach a certain threshold. After you reach a over 100,mil Gil there is nothing to buy that can even dent that pocket. The solution use to be to buy a house. That was the biggest dent you could do. It could be items, or other things. If someone can make 25mil a day. There needs to be things down the line to balance that.
    (10)
    ____________________________________
    Yakito Desuena (やきと ですな) = Shine is a ______!|
    __________________________________________|

  2. #2
    Player
    Fouraces's Avatar
    Join Date
    Sep 2014
    Location
    Florida
    Posts
    17
    Character
    Desuena Yakito
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    B]Solutions:[/B] I am not a man to moan and gripe without offering what i can brainstorm up for advice, and i /beckon any others that see these problems to join the process down below, and offer meaningful ideas to help the people at Sqaure Enix choose an idea that would solve this problem that fits their values on the game. Please excuse the multiple post as there is a 1000 character per post limit
    (0)
    ____________________________________
    Yakito Desuena (やきと ですな) = Shine is a ______!|
    __________________________________________|

  3. #3
    Player
    Fouraces's Avatar
    Join Date
    Sep 2014
    Location
    Florida
    Posts
    17
    Character
    Desuena Yakito
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Solution to problem #1: To solve the housing problem is simple i feel. It is more costly in terms of irl configurations, however this is what we pay sub for. First thing is to only allow visible houses in wards to be bought by a free company. Free companies are social groups and need to interact without the need of loading screens exc. They would be able to make better use of the open world space better than the independent players. The second thing is to make each, and every "player" house instanced. Completely separate from the ward but yet still connected. Existing houses would have to be converted however is not impossible to do that while leaving people's decorations and lot locations in tact. Let me explain. First thing is to paint you a picture of what you already know. Free company rooms.
    (0)
    ____________________________________
    Yakito Desuena (やきと ですな) = Shine is a ______!|
    __________________________________________|

  4. #4
    Player
    Fouraces's Avatar
    Join Date
    Sep 2014
    Location
    Florida
    Posts
    17
    Character
    Desuena Yakito
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Each player has there own. It is instanced, and it is within a house in a ward. You can go in and out of the instance. Now lets bring that back a little. What item does every house have in front of it? A sign. That sign is used for buying selling a showing the owner of the property. It can be used for more. Think of the sign as a free company room door. Interacting with it if you chose that lot to be your player house would take you into your property a instanced lot. There would be a loading line in the entry way of the border of the property. Walking through that line would take you back outside to the normal ward. Out of the instance. Inside of you property. On the edges of the fence line invisible walls would have to be placed. The instance of the lot would be the size of that lot. You can use a decorated ward as a backdrop/skybox so you can still see everything. That way any players can freely pick their lot location and buy it.
    (1)
    ____________________________________
    Yakito Desuena (やきと ですな) = Shine is a ______!|
    __________________________________________|

  5. #5
    Player
    Fouraces's Avatar
    Join Date
    Sep 2014
    Location
    Florida
    Posts
    17
    Character
    Desuena Yakito
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    They can go into that housing lot and like a free company room. No body's house conflicts with there own. How would a ward be populated? Free company's. If a free company buys that land. That they would be able to build in the open world part of that lot. It would appear in the open world part of that lot. Independent players would still be able to go and click the sign to enter their private instance.

    If a player has a spouse he/she can go up the sign and click on a tag example [Spouse: John Henry] to enter the house of their spouse. Players on you friends list would be qualified to enter as well just replaced spouse with friend on the tag. The independent player would be able to lock it so people of the friends list could not enter.

    That is just one way to solve the housing problem.
    (0)
    ____________________________________
    Yakito Desuena (やきと ですな) = Shine is a ______!|
    __________________________________________|

  6. #6
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    It made sense to drop prices. Thousands of players vs. 720 plots, would have been the same scenario at higher prices with the exception of the wealthy having an advantage. To us this seems like the way things should be, reward those who saved up the most. But this makes so sense from a business standpoint, to SE who gets a plot is irrelevant, the 720 plots are going to be filled on a few hours no matter the circumstance. So why not get everybody excited for 3.3? In my server there are still some smalls left in the goblet and probly more will free up in a few days as ppl jump around. I think the solution is to introduce 4 new wards every three patches.
    (4)

  7. #7
    Player
    Fouraces's Avatar
    Join Date
    Sep 2014
    Location
    Florida
    Posts
    17
    Character
    Desuena Yakito
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    B]Problem #2:[/B] Create an alternative currency system. Or use the existing crysta system in place. 50,000,000Gil or Zgil could equal X amount of crysta. Once you convert your gil it can not be converted back. You can not use the crysta earned for subscription. You could however use it to buy a cash shop mount or item. That way it does not get in the way with your main revenue, but it gives players that play the game that are vets in it and make in game money a way to reach those mounts and items without spending extra irl money. It would work great because the items would retain the same value and not be touched by in game market item drops and cuts. It would maintain the same base price and give people that have too much gil to spend on. It's completely optional. The only flaw in this system is if the market on a server crashes and does not rebound. That means the set price could be too high unless the set price is regulated within each server.
    (0)
    ____________________________________
    Yakito Desuena (やきと ですな) = Shine is a ______!|
    __________________________________________|

  8. #8
    Player
    dashrem's Avatar
    Join Date
    May 2016
    Posts
    2
    Character
    N'dasshu Keely
    World
    Mateus
    Main Class
    Scholar Lv 51
    I'm fairly new, but there is only 1 reasonable solution. Allow for an infinite amount of instanced houses. How they handle the Wards is up to them. Randomize the names or just number them. Duplicate maps. It doesn't matter. 1 house per account, houses are account wide. FC houses can keep the current rules. It's not that complicated to decide what to do. I don't know about the programming or the server requirements.

    If it's not doable, then remove the feature altogether. Everyone pays, everyone has a right to it the feature. I don't know how they do things in Japan, but in North America we don't bring enough cupcakes for only half the party. This is grade school shit.

    Thanks
    (16)

  9. #9
    Player
    Clansman2016's Avatar
    Join Date
    May 2016
    Posts
    46
    Character
    Kyudokai Thornbow
    World
    Diabolos
    Main Class
    Bard Lv 60
    I'm sure this has been argued out of existence, but I really don't get why they don't just make housing instanced so everyone that wants one can have one. Personally right now, I'm happy with just my room in the FC house, but I do see the desire to be able to decorate your own full house and garden. The above suggestion of FC housing being visible and personal being instanced, is actually a pretty good idea. That way you still get the feeling of a community, but people that want their own plot can have it.
    (5)

  10. #10
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I think the problem is their server storage capacity, instances or not wouldn't it cost them the same? Both methods would mean more furnishing items to store per player.
    (2)

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