They want you to have tanked before and be open to playing a job that has a high skill ceiling.
Don't use them together.
Don't Dark Arts it on single-target.
Communicate with your healer.
How is it Cumbersome to simply rotate through your combos? Its not brain surgery. Keep your Bloods on cooldown and rotate your combos, and pick your Dark Arts usages wisely. Don't over-extend yourself. Clunky is using Clemency on PLD and then having to poke things with Riot Blade 5 times before you can do it again.
Speak for yourself. If you are confused, ask for help. I for one would be happy to teach you the ways of the darkside, as well as many others.
Hallowed has a 7 (!) minute recast. Holmgang only lasts 6 seconds and still requires a heal. Does Living Dead require you to communicate with your healer? Absolutely. If you have a good one, its better than either of them as far as the length of time you can go without attention from the healer. Have you considered pairing Living Dead with Convalescence?
In a raid setting there's no excuse for a healer not handling Living Dead. In the DF setting, one of four things happens: 1. You communicate, you do the pull, Living Dead, get healed - hooray. 2. You communicate, you do the pull, Living Dead, don't get healed - HEALER'S FAULT NOT THE JOB'S. 3. You don't communicate, you do the pull, Living Dead, get healed - You have a good healer and a set of balls. 4. You don't communicate and don't get healed - YOUR FAULT NOT THE JOB'S.
This is all kind of grasping straws though. No tank requires their ultimate ability to get through a *dungeon*. If you do... hmm. Arguably, PLD and WAR (actually WAR has quite a few things as well) have even fewer tools to deal with this. As a DRK, if you do a pull that would require the other two tanks to either Holmgang or Hallowed, there are a handful of things you can do as a DRK that they cannot, without even touching Living Dead.
1. Pull all the things, hit Blood Price, pop a cooldown, and self-heal with Abyssal Drain. You can self-heal pretty much indefinitely in a Hallowed-Ground-or-Holmgang-worthy pull, for 15 seconds.
2. Pull all the things, DO NOT HIT BLOOD PRICE, and then Dark Arts-Dark Passenger + Dark Arts-Dark Dance. You will take very, very little damage for 15-20s.
3. Pull all the things, and do #1, and then #2, OR Pull all the things, and do #2, and then #1.
Bam, you've just survived 20-40s of a huge-ass pull while barely touching any of your main cooldowns, and not touching Living Dead. Good on you.
Please no.
DRK already has SO MUCH AoE hate generation literally probably the LAST thing it would ever need is more. An AoE Storm's Path would be ridiculously broken. The blind is a fine debuff, just don't use it with Blood Price! Its so simple. A SMN wouldn't use Titan Egi on a boss. A DRG wouldn't use Life Surge on Impulse Drive. A NIN wouldn't Kassatsu a Hyoton. A healer wouldn't heal in Cleric Stance. A DRK shouldn't Blood Price on blinded targets.
Why are you so dissatisfied with what you have? Dark Dance is fine as is. Its on a 60s recast. That's shorter than any other tank cooldown barring Sheltron and I suppose Inner Beast. Dark Dance also procs Reprisal. Did you know Reprisal is DRK's shield/equilibrium? Its that one thing we have that the other tanks don't. For up to 40s per minute (closer to 30s in practice), we're taking 10% less damage, at no cost whatsoever.
No. That would make our DPS shoot through the roof and make our MP consumption go up with it.
Also, consider practicing your rotation whilst NEVER leaving C&S unboosted (never use it without Dark Arts). Unbuffed C&S is a safety net when you screw up, not a default part of your MP management rotation.
I feel like this is kind of passive aggressive, but whatever. Consider investing your energy into playing the job better instead of insisting it be changed to your liking. If its not to your liking, there are other jobs to play.



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