I still don't understand how they will make those shortcuts in 4.0...not only did we loose quite some characters (T_T) but the WoL is involved in nearly all of the situations. What happens if a new player wants to go to the new 4.0 first but also wants to discover the 3.0 story later? Even if they are able to completely skip the 3.0 story they would still be around 50+ and will have a hard time at the new places. (I believe that using the options to skip the main quest would make all of those quests disappear) I mean I really hope that this does not mean that most monster in the new 4.0 parts will be around 55+ or something..an expansion should be something nice for the players that are already through the other parts of the game, so the monster should at least be 60+ (if we have an increase of the level cap). Can you imagine how bad it would be for older players to do the new quests but barely get anything for it or it being really easy thanks to having a much higher level. And to do the daily roulettes you need to have unlocked all the HW story dungeons anyway, so why put all that work into having to create two ways for the players to play the game (with or without a shortcut) instead of using this manpower to make other nice things for the players?
I can understand that this could get a little overwhelming with more and more expansions but instead of making it possible to skip the story they could just do other smaller things to make it easier. For example instead of having to run all over the HW areas to unlock flying, new players could be able to fly right away. They could put any new job in the ARR areas so that people can play them from the beginning and not need to reach the expansion (even though I liked it because it made sense with the lore). And if someone does not like to see the story than skip the cutscenes and ignore the side quests..We had new people in our fc that reached HW after not even one month, so its not like this takes half a year or something like that..(they had the help from our fc, all the nice new exp bonus and so on)
If I want to start a new MMO I will do my online research and after that I will decide if its okay to play or not..never would I go into a game were the main selling points would already annoy me that much. I did not like dungeons and playing with random people but I liked every other aspect of this game so I pulled myself together and tried to make the best out of the necessary dungeon runs..and now after I have my fc I do enjoy them a little because its fun to play with them..its like playing a game that is mostly about PVP and than going to the forums to complain about that.
And there is not that much to do if you are only into raiding and other high level content. Who knows maybe a lot of those people that wanted to skip all those story parts would than be bored because of nothing to do and complain about it on the forums![]()