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  1. #10
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    It really comes down to what you want out of the tank you play. I've played both rather extensively at 60, and I personally prefer Paladin.

    Paladin:
    > Simple, rigid rotation without much flexibility. [GB>RA>RA]
    > Very few off-gcd attacks which weave in easily to the rotation.
    > Powerful defensive toolkit makes you a rather substantial defensive tank.
    > Easy stance dancing - your Mana is essentially worthless, so changing stance is completely free.
    > Most powerful offensive cooldown in the game in Fight or Flight.
    > Slow gameplay allows you to take stock of the field and pay attention to things other than your hotbars.
    > Hallowed Ground needs no explanation.


    Dark Knight
    > Simple, easy-to-execute rotation with a few fun quirks to it. [S>SS Combo x4]
    > Very large amount of off-gcd attacks that can be difficult (yet fun!) to weave efficiently into the rotation.
    > Moderately powerful defensive toolkit affords nice mitigation, but not really comparable with Paladin aside from magic damage.
    > Stance dancing is costly. Grit costs 75% of one Dark Arts to turn on, making it a significant cost in terms of your dps output.
    > The most fluid and dynamic cooldown in the game in Dark Arts - tricky to master, but satisfying when done well.
    > Fast-paced gameplay allows you to play a tank and never feel bored because of how static it is.
    > Living Dead will more often than not cause you to die in DF if it actually procs, because 90% of DF healers aren't gonna look for that shit or act on it.
    (5)
    Last edited by JackFross; 05-22-2016 at 12:50 PM.