Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 53
  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    Quote Originally Posted by SilvertearRen View Post
    You guys are being very insensitive. What if those people who have such conditions, love to play MMOs?

    They shouldn't be prevented, or discouraged from doing what they enjoy. The point of this thread is to encourage content that can be scaled up and down to the player's preference.
    welcome to the SE FFXIV forums, where everything that types seems to be instinctive and trollish. with a FEW exclusions of course. moderators should be cracking down on people who troll here considerably.

    although, you do have a valid point in that things should have scaling difficulties, just once i'd like to go through an instanced raid to something at a relaxed pace instead of being on-gaurd all the time primed and ready to fight/heal/buff/raise w/e
    (0)

  2. #12
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I honestly wasn't intending to be a jackass but making a very serious statement. I do not think that we should adjust an entire game to cater to the illness of a minority, which I suspect is a pretty low percentage of players, less than 1%. I felt it was relevant because you were using that part as a justification for the change. Sorry if I came across wrong, again, it was not my intention.

    To the more specific purpose of your entry, I personally disagree. I like that everyone is playing the same game and that defeating an 'event' style content should require you to do it the same way everyone else did. I think it showcases talent, skill and whatnot. Keep in mind that I lack both of those things... not to mention experience. Does this mean that I should dumb it down? No, I would feel like I've cheated the game. I'm actually playing Oblivion right now and refuse to lower the difficulty scale despite using a mod that, although I didn't anticipate it, made the game more difficult than I thought it might. I soldier on and feel like I've achieved something by defeating enemies.

    I do see where you're coming from - I mean, leves already have a 1-5 scale, after all! - but for dungeons and the like, I can't help but feel that scaling would make such things seem less, uhm... impressive. Less epic, if you like.

    EDIT: Also, wouldn't completing a dungeon at a higher level be the equivalent of scaling? I doubt we'll see the level 50 cap forever, but if it's "end game" then it should not be easy. If you want easy, fight low level enemies at a higher level.
    (2)
    doop doop

  3. #13
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I'd like to see a raise in difficulty across the board, and the end of the min player max on missions and quests. I find it ridiculous that the difficulty of the battle is set for a group of 3-4 instead of the max amount for a full party. It should be beatable of course, and perhaps this hard mode easy mode business is what's good for the game however I suppose it's not all that simple.

    We should have the ability to add more to our groups ala FFXI for missions. Full party balance for future content prz. No matter how annoying that is stretching out some of the larger content (ie missions) is part of the fun, so if a group further down the line in the missions requires a full party I do not see why they cannot balance it out. Not as hard mode or easy mode but as lite mode versus full mode.

    It should be all about the ease to play, not about how easy the content is. Therefore, what I mean is, spare no abilities for either of the groups. For example. If Ifrit in Hardmode had 1-3 extra "hard mode" moves, they should be included in the future in the lite-mode but balanced so it's possible for 4 people to manage it.

    As much as I'll love Ifrit either way, the 4 person limit on the mission side of it is weak. Boiling it down to easy and hard mode is also silly. Every mission that comes out ought to be difficult no matter what, but we should be give the choice of how big our groups are. Easy to get into and gear up for, but difficult to complete and press forward none-the-less.

    Remember the battles we've done so far? Complete jokes.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Secret_Reeve View Post
    welcome to the SE FFXIV forums, where everything that types seems to be instinctive and trollish. with a FEW exclusions of course. moderators should be cracking down on people who troll here considerably.

    although, you do have a valid point in that things should have scaling difficulties, just once i'd like to go through an instanced raid to something at a relaxed pace instead of being on-gaurd all the time primed and ready to fight/heal/buff/raise w/e
    What I want to see is the timers removed completely from dungeons. Or make it optional. I don't want to be stressed out trying to get a feel for the dungeon with the tick-tick-tick at the back of my mind, "Sh*t, I'm running out of time!" sort of feeling does NOT help the dungeon at all.

    Quote Originally Posted by Oscillate_Wildly View Post
    I'd like to see a raise in difficulty across the board, and the end of the min player max on missions and quests. I find it ridiculous that the difficulty of the battle is set for a group of 3-4 instead of the max amount for a full party. It should be beatable of course, and perhaps this hard mode easy mode business is what's good for the game however I suppose it's not all that simple.

    We should have the ability to add more to our groups ala FFXI for missions. Full party balance for future content prz. No matter how annoying that is stretching out some of the larger content (ie missions) is part of the fun, so if a group further down the line in the missions requires a full party I do not see why they cannot balance it out. Not as hard mode or easy mode but as lite mode versus full mode.

    It should be all about the ease to play, not about how easy the content is. Therefore, what I mean is, spare no abilities for either of the groups. For example. If Ifrit in Hardmode had 1-3 extra "hard mode" moves, they should be included in the future in the lite-mode but balanced so it's possible for 4 people to manage it.

    As much as I'll love Ifrit either way, the 4 person limit on the mission side of it is weak. Boiling it down to easy and hard mode is also silly. Every mission that comes out ought to be difficult no matter what, but we should be give the choice of how big our groups are. Easy to get into and gear up for, but difficult to complete and press forward none-the-less.

    Remember the battles we've done so far? Complete jokes.
    I know a few people who would disagree - the battles themselves are jokes, yes...but it's getting to those battles that's stress-inducing. Again, timers need to be abolished at the very least.
    (0)

  5. #15
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eekiki View Post
    That's why the beastmen strongholds are going to be instanced dungeons.

    Wait...what?
    /riseinbloodpressure
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #16
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SilvertearRen View Post
    What I want to see is the timers removed completely from dungeons. Or make it optional. I don't want to be stressed out trying to get a feel for the dungeon with the tick-tick-tick at the back of my mind, "Sh*t, I'm running out of time!" sort of feeling does NOT help the dungeon at all.
    I don't want to see the timers removed, I want to see safe zones pop up every floor to recuperate. Just like XI had halls outside of Boss mobs to gear up and prepare themselves and go to the toilet. It's something future expansions and dungeons could benefit from.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #17
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    Quote Originally Posted by SilvertearRen View Post
    What I want to see is the timers removed completely from dungeons. Or make it optional. I don't want to be stressed out trying to get a feel for the dungeon with the tick-tick-tick at the back of my mind, "Sh*t, I'm running out of time!" sort of feeling does NOT help the dungeon at all.
    THIS would help considerably towards making it a little bit more relaxed. while the timer does add a sence of urgency, not everyone enjoys that, especialy when you want to do everything inside the dungeon, have time to explore a little and get past batraal
    (0)

  8. #18
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm starting to f***ing hate raids, because people keep associating their simple design with the full capabilities of instanced content.

    Instanced content is, for the record, the end-all, be-all content for MMOs because it is infinitely flexible. You can splice any kind of experience into an MMO via instances, from solo instanced experience (quests, cutscenes, Aion solo dungeons), small party (FFXIV raids, WOW dungeons), to large scale party (WOW raids, WOW PVP, FFXI dynamis).

    So yes, Yoshida CAN continue to push raids and have a good MMO. But like with WOW and FFXI, there is a demand for raids of varying party sizes, with varying difficulty levels, in varying environments, and with varying bosses and completion requirements.
    (1)

  9. #19
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Simply scaling content leads to people doing the easy version first to gear up for the harder version so that it is easier. It pretty much ruins the enjoyment of fight for people wanting a challenge.

    People who have anxiety attacks playing games should not stress themselves by attempting to group for challenging content if it causes them anxiety. They can give themselves other goals, they still get to fight Ifrit and do story missions and lots of other content which do not require an entire group to rely on them.
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    588
    um... what? lol is this a troll thread?
    (0)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast