

Hey in cutscenes we can survive blasts from an airship that fought a dragon and walk out of ti...yes...we walk a lot... and we can jump and stay frozen in mid air by moogles!...."cries a little inside"


Yeah, I agree with this. I was totally underwhelmed by the R46 story quest cutscene where literally everyone else other than you and your companion looks like a badass. I don't really fancy having my character be the Vaans and the Penelos (in FFXII, anyway) of the world, the "observers to great events". I want to be IN the great events.
Even though Aion did a bunch of stuff wrong, that's one thing it did do right: your character was represented as a heroic, powerful figure, even when you weren't instantly "pwning" your enemies. YOU were the main character in the story quests, not Thancred, Y'shtola, Yda and Papalymo, who thus far seem like THEY are the actual heroes of the game.


Uhm this is an MMO, things are not just handed to you AND it is multiplayer. those characters pushing you to the side are the real heroes on your server. and if maybe you learned how to hold a pistol you would have got to fire it and see the good version of that scene.
SE did a truely remarkable job making cutscenes incorporate multiple players
MAGIC MUSHY ROOMS


I'd argue that things are just handed to us, but even so. XI was a lot more subtle about it but still involved the character in the great storyline. But your enthusiasm for playing the tree in next year's school production is adorable.Uhm this is an MMO, things are not just handed to you AND it is multiplayer. those characters pushing you to the side are the real heroes on your server. and if maybe you learned how to hold a pistol you would have got to fire it and see the good version of that scene.
SE did a truely remarkable job making cutscenes incorporate multiple players
Honestly though, they can't stick us on the shelf for every single cut scene. Not when we are more powerful than our companions.
I'm not sure how much I can enjoy a game where the NPC's rush in to save us all "Ohoho~ how quaint. Don't worry we'll handle this, peasant." Or how the other NPC's just send us in as canon fodder. The all seeing observer role is tiresome after the nth CS with us gasping in horror all blurred out on the sidelines. XI did just as good of a job during all of its expansions with a multiplayer game.
Besides, we have a Hero leader board now. If the game is going to acknowledge players every day or so then why can't they involve our characters in the CS's even more? We've certainly seen more than most and we are not just careless citizens taking a walk through hoards of Garleans in need of rescue by the so called tragic heroes from each city.
But ah well. Different strokes for different folks.
I like the way it is now but there should just be 10x more cutscenes everywhere in general. I think the NPC quests currently need better storytelling the most.
The presentation of the story just seems cheap compared to the XI NPC quest-lines and mini-stories.


If not class specific, at least race specific. If not the hero, than at least as much as an equal as possible instead of shunted off to the side. I know we don't have all the information we need but in the future that will change. Frankly I find the heroes lacking so far and having them appear so suddenly is...meh. Also we've seen unique emotes already in missions and class quests already so it's not impossible to have our characters do something other than to sit in the player-idle motion for eternity until it's time to nod or look concerned. Which is the biggest problem I think. We've come so far and yet we're still mannequins.What do you think OP? Are they supposed to make a different cut scene for every class? What else could we possibly do other than stand there? The minute we use a weapon everyone is pointing at their screen and freaking out "MY CHARACTER DOESN'T USE A SWORD!" It's impossible for them to make cutscenes that involve action other than running, and to be honest, I'm sure there are some players that are butthurt their players are doing things they don't approve of as it is now.
The fact you have cutscenes at all is incredible, and a lot more than WoW ever did.
FF is also known for its CS's, to compare it to wow is a little funny.

Yes and no. There is a way to make scenes better without having to spend time scripting an entire cutscene out.What do you think OP? Are they supposed to make a different cut scene for every class?
Okay lets say we have a cutscene broken up into 7 segments/cuts.
1: Player and Path companion enter Mor Dona
2: Player and Path Companion Ambushed by Three Garleans. Path companion dodges an attack, Player is hit by a lightning bolt and thrown to the ground (Regardless of Class/Job)
3. Path companion runs to players aid, reaches down to help player. Player shrugs off the attack and notices an incoming attack and shoves companion out of the way...
4: After shoving companion out of harms way the player character...5: Player companion attacks the second Garlean and takes him out. Player hops back onto his feet.
- Knocks 3 arrows (Trifficate) and launches them at the Garlean attacking the Archers companion. [Segment only plays if player is an archer going into cutscene]
- Players screams and Hurls his Battleaxe from a prone position taking out a Garlean. [Segment only plays if player is a Marauder going into cutscene]
- Throws his shield up and blocks the incoming attack, with his sword arms jams a blade into the Garleans side [Segment only plays if player is a Gladiator going into cutscene]
- Sends an engulfing flame at the Garlean, setting him ablaze [Segment only plays if player is an Conjuror going into cutscene]
- Reaches for a stone and hurls it at the Garleans head, striking true and knocking him unconscious in a single well aimed shot [Segment only plays if player is a Fisher going into cutscene]
- Etc [Insert Class Here]
- Etc [Insert Class Here]
6. Player quickly grabs a dropped Garlean weapon and finishes off the last Garlean as he tries to escape.
7. Companion and Player check each other for wounds
[End Cutscene]
Instead of changing out an entire cutscene or 20+ jobs you just swap out a segment, or two or hell on really impactful scenes three. It gives more variety to what happens and makes your character more involved with going on.
Last edited by Vesper; 10-04-2011 at 04:44 PM.


Uhm this is an MMO, things are not just handed to you AND it is multiplayer. those characters pushing you to the side are the real heroes on your server. and if maybe you learned how to hold a pistol you would have got to fire it and see the good version of that scene.
SE did a truely remarkable job making cutscenes incorporate multiple players
errr.... except teh guy that tells you to not fire is actually surprised by the stance you are about to fir ein...not telling you you suck...

Personally, I have never played WoW and don't give a crap about any comparisons between this game and WoW.
This is a Final Fantasy game. Guess what games I do compare it to?
And rightfully so, or they shouldn't have used the FF brand name.
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