Ouch. <_< Ya I agree I'd meld some vitality. Melds really arent that hard nor would a different meld really put a big impact on ur DPS.. skill > stats
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
Found the casual. If you want to put extra stress on your healers that's fine, I'm not going to blame you if they get frustrated. But if you don't understand what defense is, there is no wonder you can't comprehend why monk gives far more support than drg.
@highest dps: It's mch/nin/mnk/drg atm
Last edited by Violette; 04-26-2016 at 08:32 AM.
Midan Savage is 90% mechanics, if you're doing mechanics right, healers should have no problems. On the other hands most mechanics are team based and if fucked, you will most probably kill a couple of members in your team. Maybe you'd like to make it further than Hummelfaust if you're going to call someone a casual though. ^_-Found the casual. If you want to put extra stress on your healers that's fine, I'm not going to blame you if they get frustrated. But if you don't understand what defense is, there is no wonder you can't comprehend why monk gives far more support than drg.
@highest dps: It's mch/nin/mnk/drg atm
Midan Savage is 90% mechanics, if you're doing mechanics right, healers should have no problems. On the other hands most mechanics are team based and if fucked, you will most probably kill a couple of members in your team. Maybe you'd like to make it further than Hummelfaust if you're going to call someone a casual though. ^_-
Bit of egg on your face now isn't there champ.
But as you said yourself, most mechanics are team based and if messed up, can kill your team mate. But melding vitality, taking damage reduction abilities in a non-dps intensive area will reduce these chances.
I mean, it's not like midas bosses have damage intensive abilities that require a lot of healing, not at all. (blaster brawler vortexer allthoughts (both phases) brute justice are all excluded from this list).
Now if your team can go into EVERY RAID and do everything 100% CORRECTLY 100% OF THE TIME, then you can take w/e you want and meld whatever you want. But then again, why weren't you the worlds first and not Elysium?
Last edited by Violette; 04-26-2016 at 11:13 AM.
You don't need Vit melds for A5S...it's pretty good since A7S (Sizzlespark x3 combo) and for A8S, It doesn't make sense for A5S or A6S.
I don't think you know what you're talking about.
Brute Justice J-kick hits like a truck, the preys followed by short needles basically need you to have at least 19.000 HP to play the mechanic safe, if you're below that you are risking instant death. It might not be that important by now to meld vit seeing people have grabed lots of lore gear, but during progression its absolutely needed. I still use VIT melds just to relief my healers and rock 20.500 HP on my ninja, and I am done with progression.
Also, what people mentioned earlier is correct. It's more about the group composition than anything, if you have a DRK as your MT, you're free to choose between DRG and MNK, if you have a PLD then you're basically locked into taking a MNK. My group ran PLD / MNK composition and we were doing just fine.
Also, the BRD dps increase from disembowl is around 8-9%. Not 200 dps / fight.
Last edited by AsunaStrife; 04-26-2016 at 06:33 PM.
It made sense for A6S in the first few weeks when mechanics hurt and 230 piece's weren't plentiful.
@AsunaStrife: I think it's closer to 7-8% these days, due to the loss of auto-attacks and more damage being moved onto the dots, but that's for the bards thread I guess.
I've seen a lot of discussion about how MNK compares to DRG for the dps-support balance within a raid team.
How about MNK and NIN?
What kind of percentage increase would you be expecting from a MNK compared to a NIN to offset your average Trick Attack raid DPS increase (presuming reasonable co-ordination)?
And as for the non-DPS support, it seems it would come down to defensive support vs offensive support (buffed Mantra and Dragon Kick vs Goad and enmity support for DPS stance MTing etc).
Ninja's have their spot in progression groups, you can't replace them properly, not with monk and not with drg. Their raidutility is just too good. Don't think there was a single group in the world top 10s that didn't have a ninja with them. Trick Attack alone is such a strong skill. It's either nin/mnk or nin/drg. DRG / MNK is not viable during progression, especially since a monk can't get the most dps if he has to use purification instead of Forbidden Chakra. At this point of the content ofc, it probably does not matter anymore what you run![]()
Yeah that's pretty much as I was thinking.
Which sucks, as my groups NIN/MNK, as we're still "progressing" through AS6, and will likely be doing so for a long while.
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