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  1. #11
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    With so much LB coming out you have to kind of camp it out. Here's my problem with the big stacks: Once one team makes a big stack, it stays a big stack for the rest of the game, which isn't as fun. So if the enemy goes 9 stack, dies, now I have to go 8 or 9 stacks, now I have to camp in the spawn and run around, then I die, and now the other tank is 9 stack. You rinse and repeat this until the clock hits 0. So to me it's just kind of dumb that either tank can set off a chain that hurts the "integrity" of the match.
    (2)

  2. #12
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    The largest issue with this is dps just not picking up medals. In Solo que if you say that 25% of dps are actually ok to good, but then it is like only 1 out of 5 of those (so 5% of all dps) are good and pick up medals.

    This happened twice to me in a row yesterday where I get first drop, then second comes... We get a third kill.... At this point the coins are about to be lost or I have to pick up and will have 7 stacks.

    Now I have half a match where I am sitting at 7 stacks, at somepoint the other team will focus me, and I need to be in tank stance or not wipe the floor in 1.5 seconds. As a tank in tank stance my dps to the fight is kind of pointless given so little, so my best bet for the win is to run around and just and hold the other team off from killing me. Do I like this? NO

    And the problem got worst yesterday, as people saw "medals got adjusted" and for who knows what reason think tanks can take all the stacks again, so they are not picking up more then ever.
    (0)

  3. #13
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Jubez187 View Post
    With so much LB coming out you have to kind of camp it out. Here's my problem with the big stacks: Once one team makes a big stack, it stays a big stack for the rest of the game, which isn't as fun. So if the enemy goes 9 stack, dies, now I have to go 8 or 9 stacks, now I have to camp in the spawn and run around, then I die, and now the other tank is 9 stack. You rinse and repeat this until the clock hits 0. So to me it's just kind of dumb that either tank can set off a chain that hurts the "integrity" of the match.
    If the Dps/healer who lost those medals picks it up, they will be at most 2 stacks. The issue is, they will never actually pick it up.
    (0)

  4. #14
    Player

    Join Date
    Jul 2011
    Posts
    644
    i have make a macro to call dps to take the coin, i try to get 4 stacks and no more, but if the enemy tanks make a hugh coin stacks, i still have the same problem.
    I realy hate this because when a hugh stacks is make it just break the game and make it like a coin stacks ping pong party.
    Just LB this guy in the last 30 second and your loose = win

    Dps picks medals, tank don't take 10 stacks XD
    (0)
    Last edited by kensatsu; 04-16-2016 at 02:35 AM.

  5. #15
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,497
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by kensatsu View Post
    I realy hate this because when a hugh stacks is make it just break the game and make it like a coin stacks ping pong party.
    Just LB this guy in the last 30 second and your loose = win
    Quote Originally Posted by Jubez187 View Post
    So if the enemy goes 9 stack, dies, now I have to go 8 or 9 stacks, now I have to camp in the spawn and run around, then I die, and now the other tank is 9 stack. You rinse and repeat this until the clock hits 0. So to me it's just kind of dumb that either tank can set off a chain that hurts the "integrity" of the match.
    Which is why a lot of (solo queue) matches can just devolve into a giant game of hot-potato. It's fairly jarring that so many matches end up being decided in the last half-minute of the game.
    (0)

  6. #16
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    I've done this 3 times today.

    5% health left with stacks and 9 seconds on the clock? Living Dead ooooo I'm a spooky zombie :3c. I can't imagine how mad people get, it must be great.
    (0)

  7. #17
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jubez187 View Post
    With so much LB coming out you have to kind of camp it out. Here's my problem with the big stacks: Once one team makes a big stack, it stays a big stack for the rest of the game, which isn't as fun. So if the enemy goes 9 stack, dies, now I have to go 8 or 9 stacks, now I have to camp in the spawn and run around, then I die, and now the other tank is 9 stack. You rinse and repeat this until the clock hits 0. So to me it's just kind of dumb that either tank can set off a chain that hurts the "integrity" of the match.
    Yup this is a huge problem. Even if you as a tank, or the tank on your team is smart enough to not hoard medals up to absurd stack counts its irrelevant if the opposing team does it anyway.
    (1)

  8. #18
    Player
    Seipheris's Avatar
    Join Date
    Apr 2016
    Posts
    8
    Character
    Arenos Karlaen
    World
    Malboro
    Main Class
    Paladin Lv 60
    This kinda reminds me of the hide the flag tactics from Warsong Gulch in WoW, strategy is strategy. As someone pointed out, you can anticipate the movements and head them off.
    (0)

  9. #19
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Just had a ninja cheese the match with 280medals and hide majority of match, SE need to make Detect an aura/duration skill or drastically lower the cd if they are going to allow this in feast. Kinda hard to go play hide and seek with a 150s cd and my solo team once again ignoring "the ninja is hiding". -eating more salty popcorn-
    (0)

  10. #20
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by xTysonx View Post
    Just had a ninja cheese the match with 280medals and hide majority of match, SE need to make Detect an aura/duration skill or drastically lower the cd if they are going to allow this in feast. Kinda hard to go play hide and seek with a 150s cd and my solo team once again ignoring "the ninja is hiding". -eating more salty popcorn-
    It seems that hiding with medals actually was a legitimate tactic and not an oversight on SE's part as they have had plenty of feedback on this and remained silent on the matter nor have they addressed it in any of the updates or dev notes. So annoying seeing all these Ninjas now. They consist of the vast majority of the melee dps queues on primal.
    (0)

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