Results 1 to 10 of 104

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Building on Mystic Knight since DRK is really a lost cause I think the devs need to rework it more into THE magic tank. Magic Parry would go a long way IMO. DRK as it is, is the only Tank class I enjoy. I like WAR a lot but everyone caters to one and I kinda hate that.
    I have no interest in "a magic tank". I'd love a tank for whom magic is central, or the gameplay for which is built around internal-external magic interaction. But I've no interest in a niche anti-typal tank. If it's enough bonus mitigation vs. a tank-busting magic boss, it's double DRK, LB be damned. If merely a fair bonus, it's DRK-WAR. PLD hangs itself in the unemployment corner. If DRK's average value is so centered on magic that its physical capabilities must be reduced to compensate, then DRK does the same whenever its unique skills go to waste, especially where mitigation outweighs damage (physically dependent LB/Rep unless Runic becomes a thing).
    (1)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Well it's getting to the point where content is Phys heavy? Go PLD/WAR

    Magic heavy? DRK/WAR

    Can WAR function just fine? WAR/WAR

    And I guess that's the issue. WAR is always valued at all times in any content while in some cases no one wants anything to do with PLD or DRK since their kit doesn't bring anything of value.

    With DRK it quite simply wants to be in that MT slot all the time or it's kit gets crippled. Especially in lieu of Reprisal and Bloodprice.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Well it's getting to the point where content is Phys heavy? Go PLD/WAR

    Magic heavy? DRK/WAR

    Can WAR function just fine? WAR/WAR

    And I guess that's the issue. WAR is always valued at all times in any content while in some cases no one wants anything to do with PLD or DRK since their kit doesn't bring anything of value.

    With DRK it quite simply wants to be in that MT slot all the time or it's kit gets crippled. Especially in lieu of Reprisal and Bloodprice.
    I feel like DRK could play either side equally if only either WAR's OT damage when supplied (raid contribution irrelevant for this example) with a slashing debuff was equal to or faintly beneath DRK's (and perhaps PLD) despite those lost procs (unless consuming CDs for Abandon stacks and triple-FCs), OR if DRK just had some way to transfer those parry procs (or per-hit mana absorbs) to/from the MT while forced out of that position. That being said, I don't personally think OT and MT are really a thing any longer than mechanics (vuln stacks, etc.) force the MT out and the other in (in any other case, if the OT has CDs up and the MT has exhausted his, he should be [soft-]swapping in), but that potency/utility/generation difference per position really does seem an oversight for DRK (and PLD).

    (At the same time though, I still want Defiance to increase ability healing taken, now that we have heal-potency abilities (Tetra, ED, Lustrate) rather than only 100% (Bene) and 25% (old Lustrate) max HP heals--yet another oversight that hasn't been fixed.)
    (0)

  4. #4
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    What DRK needs is some sort of utility especially, but not only, as an OT, and I would preferably like to see that in the form of higher damage myself, but in the end, any kind of utility would help. I think we all agree on that.
    (0)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Shurrikhan View Post
    I have no interest in "a magic tank". I'd love a tank for whom magic is central, or the gameplay for which is built around internal-external magic interaction. But I've no interest in a niche anti-typal tank. If it's enough bonus mitigation vs. a tank-busting magic boss, it's double DRK, LB be damned. If merely a fair bonus, it's DRK-WAR. PLD hangs itself in the unemployment corner. If DRK's average value is so centered on magic that its physical capabilities must be reduced to compensate, then DRK does the same whenever its unique skills go to waste, especially where mitigation outweighs damage (physically dependent LB/Rep unless Runic becomes a thing).
    Indeed. They should not make classes that are more "Physical" or "Magic" based, that is themeless and lazy. Dark Knight also doesn't scream "Magic Tank" due to they're own lore. They should be more physical then magical based with their own lore.

    Dread Spikes as a tank stance for example, reflecting damage instead of preventing it. It just sounds lazy. Dark Mind for example, sounds like a renamed "Samurai" skill, because Samurai might be able to tap into their ancestors or something to prevent magical damage.

    Why do I like Warrior?
    It has its own playstyle, its not limited to being Physical or Magical. It has its own themed abilities, it plays differently then Paladin. Just like DPS. Imagine if DPS had a skill that did 'triple damage' on some encounters and was far ahead the other DPS?
    (0)
    Last edited by Nektulos-Tuor; 04-03-2016 at 07:57 AM.