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  1. #11
    Player
    ardrej's Avatar
    Join Date
    Oct 2013
    Posts
    38
    Character
    Noir Black
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    I say 3 traits 2 actions (at 65 and at 70) would be the way to go
    (0)

  2. #12
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by koroko220 View Post
    Steel cyclone already isn't affected by the damage penalty.
    That's right, I wrote that post at like 1 in the morning, so I wasn't exactly fully conscious! But the rest of my post still stands as to the sort of traits I personally want to see.
    (0)
    Last edited by Khalithar; 03-30-2016 at 01:11 PM.

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If the traits are interesting, then sure. If they're just going to unnecessarily buff or rebalance the relative values of particular abilities, then I've equally little interest. I just want to see current and any new abilities actually able to fulfill more than a intermediate function (Power Surge->Jump), and for our traits to actually have a significant effect on gameplay outside of just the duration extensions or procs on particular skills.

    Just one thing to keep in mind though: the more things you're adding with the next expansion that seem crucial, the shittier everything up to level 61-70 is going to feel in those regards, since you've shown that those things are in fact fitting and doable. Some of them may be better done in class reworks than new additions, especially where core to identity (e.g. Shield Swipe refreshes via "Enhanced Bulwark" etc.).
    (0)
    Last edited by Shurrikhan; 03-30-2016 at 03:52 PM.

  4. #14
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    I would like to see more traits added to enhance new abilities. I think I saw in a video or something on YouTube if I can find it I will post it.But anyways I heard of speculation that if they did add new skills each class will have branching skill line. I wonder how that will work. Are they adding two diff play styles to each class? Anyways on topic we need more traits pls
    (0)

  5. #15
    Player
    Kfcforce's Avatar
    Join Date
    Jun 2015
    Posts
    5
    Character
    Etherion Byre
    World
    Cerberus
    Main Class
    Culinarian Lv 60
    Adding new actions in the next expansion would be the wrong choice, especially since we're at ability bloat level 8.

    It would be so much better to have a WoW talent tree system or FFXI's merit points for a combination of job traits and ways to augment our already existing actions.
    (2)
    Last edited by Kfcforce; 04-01-2016 at 03:12 AM.

  6. #16
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Adding a trait for Foresight on WAR would be really beneficial as well. It doesn't mitigate a lot, but if they would add a % of Parry when activated, would really make the WAR more tanky as an MT. It would probably make sense to give Enhanced Forsight 15% or 20% Parry on top of the 20% physical defense already added to the original ability.

    Does WAR have an ability that allows them to do more damage the more HP they have?
    I still only have WAR at 51.
    (1)

  7. #17
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kfcforce View Post
    Adding new actions in the next expansion would be the wrong choice, especially since we're at ability bloat level 8.

    It would be so much better to have a WoW talent tree system or FFXI's merit points for a combination of job traits and ways to augment our already existing actions.
    We'll probably get more actions. Heads will roll if my BLM doesn't get Thunder 4. No fucking excuse.
    (1)

  8. #18
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aaliyahrose View Post
    Does WAR have an ability that allows them to do more damage the more HP they have?
    I still only have WAR at 51.
    Nope. AFAIK the only ability that sorta scales off current HP is spirits within (paladin).
    (0)

  9. #19
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Yes please! And they need to find ways to eliminate some of the clutter before it becomes impossible for players to use the crossbar control scheme.
    (0)

  10. #20
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MagiusNecros View Post
    We'll probably get more actions. Heads will roll if my BLM doesn't get Thunder 4. No fucking excuse.
    First of all, change their names into Firaga, Thundaga etc, then we can talk!

    Second of all, screw actions! 4 chain comboses would kill them AoE evading! "MUST HIT GCD"
    Traits seems to be reasonable choice.
    Maybe some kind of one ultimate so we could have such.
    (Ok, i spoke about DRK, Living Dead is not cool at all ;__; lvl 70 ultimate must be and must be better)
    (1)

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