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  1. #1
    Player
    NIN104's Avatar
    Join Date
    Mar 2016
    Posts
    3
    Character
    Super Pksr
    World
    Cerberus
    Main Class
    Rogue Lv 70
    Ok guys lets be honest here, WARs are ridiculous. Why do you think every static wants a WAR? there tank stance gives them the same benefits as the other tanks EXCEPT WARs actually get more HP in their tank stance ant PLD and DRK do not, now yes PLD can block occasionally (from the front) and DRK can parry but WARs also have the highest damage output of all tanks so where is the balance there? Now i do have to say the DRK and PLD do seem to be balanced amongst themselves so clearly SE can keep tanks equal but still retain their uniqueness so why are WARs so much better? I would also like to know why WARs are the only tank that in DPS stance can actually match (and sometimes even beat) DPS on damage.

    If we are all honest with ourselves then we would HAVE to admit that WARs ARE the superior tanks and highly imbalanced, but if they weren't then we probably wouldn't get many end game raids done. However SE do not need to nurf the WARs but simply buff DRK and PLD to match them.
    (0)

  2. #2
    Player
    Reaver_Bharash's Avatar
    Join Date
    Aug 2014
    Location
    The Blind Eternities
    Posts
    50
    Character
    Reaver Bharash
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NIN104 View Post
    Ok guys lets be honest here, WARs are ridiculous. Why do you think every static wants a WAR? there tank stance gives them the same benefits as the other tanks EXCEPT WARs actually get more HP in their tank stance ant PLD and DRK do not
    Wrong. Not the same Benefits.
    PLD's Shield Oath: Reduces damage received by 20% and increases enmity, while lowering damage dealt by 15%. Increases accuracy by 5%.
    Cannot be used with Sword Oath. Effect ends upon reuse.
    DRK's Grit: Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases chance to hit by 5%.
    Effect ends upon reuse.
    WAR's Defiance: Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. Increases HP recovery via curing magic by 20% for self. Also increases chance to hit by 5%.

    WAR would be OP as hell if they had a reduced damage received by 20%, increased maximum HP by 25%, increased enmity, lowers damage dealt by 25%, increased HP recovery by curing magic by 20% for self, and increased chance to hit by 5%. As a WAR main...even I think a tank stance like this is madness.

    But as for the OP, this thread should not have even been created. All tanks are equal? This is far from the truth, play all three tanks at 60 and see for yourself before making this kind of ridiculous thread.
    (2)
    Last edited by Reaver_Bharash; 04-01-2016 at 03:49 PM. Reason: more stuff

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Reaver_Bharash View Post
    Wrong. Not the same Benefits.
    PLD's Shield Oath: Reduces damage received by 20% and increases enmity, while lowering damage dealt by 15%. Increases accuracy by 5%.
    Cannot be used with Sword Oath. Effect ends upon reuse.
    DRK's Grit: Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases chance to hit by 5%.
    Effect ends upon reuse.
    WAR's Defiance: Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. Increases HP recovery via curing magic by 20% for self. Also increases chance to hit by 5%.

    WAR would be OP as hell if they had a reduced damage received by 20%, increased maximum HP by 25%, increased enmity, lowers damage dealt by 25%, increased HP recovery by curing magic by 20% for self, and increased chance to hit by 5%. As a WAR main...even I think a tank stance like this is madness.

    But as for the OP, this thread should not have even been created. All tanks are equal? This is far from the truth, play all three tanks at 60 and see for yourself before making this kind of ridiculous thread.
    Paladin is 15% now instead of 20%.

    This is why Dark and Paladin are near the same DPS when they are going full damage.
    (0)

  4. #4
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Paladin is 15% now instead of 20%.

    This is why Dark and Paladin are near the same DPS when they are going full damage.
    What are the top parses for both?

    I have a hard time seeing PLD getting close to DRK MT damage with that 5% increase. DRK has stronger DOTs, permanent 15% damage boost vs 30s up, 60s down 30% increase, more oGCD abilities, and the average potency of alternating DASE and DE combos is still higher than straight RA combos.

    If PLD damage ever gets even close to DRK damage, that is the day DRK becomes a completely useless tank for anything but clearing huge amounts of trash.
    (0)

  5. #5
    Player
    elvenchakra's Avatar
    Join Date
    Nov 2015
    Posts
    5
    Character
    Elven Chakra
    World
    Exodus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Falar View Post
    What are the top parses for both?

    I have a hard time seeing PLD getting close to DRK MT damage with that 5% increase. DRK has stronger DOTs, permanent 15% damage boost vs 30s up, 60s down 30% increase, more oGCD abilities, and the average potency of alternating DASE and DE combos is still higher than straight RA combos.

    If PLD damage ever gets even close to DRK damage, that is the day DRK becomes a completely useless tank for anything but clearing huge amounts of trash.
    It's not just that, it's also the buff to the enmity multiplier of Savage Blade and Shield Oath, allowing for less need to use Rage of Halone to hold hate, plus the HUGE buff to goring blade (both the initial hit and the dot potency were buffed). Don't forget that that 5% lower penalty on Shield Oath is actually a 6.25% increase in damage.
    (0)