Now I know.. on a large scale "The Warrior of Light" has saved Eorzea a half dozen or more times already but when I look back on the storyline I cannot recall a time when we on our own have ever protected anyone important to us, we go out and we kill things, and we are very very good at it.. but whenever push comes to shove it seems as though anyone that our characters get close to emotionally gets put into a situation where they either wind up dead, injured, captured, or otherwise worse off for being connected to us.
Its like friends and love interests develop a fate induced target on their backs that marks them as someone who will eventually suffer for caring about our characters.
Back before the massacre at the waking sands i made a point of talking to everyone after each scion mission.. so walking in to find them all dead and winding up burying them stung, we were not there at the time so it is understandable. The trend continues with the loss of Moenbryda, and then the loss of some of the few crystal braves who were actually loyal to you.
What happened in Ul'dah is a huge controversial thing for a large number of people, personally I understood it. In my characters mind one she was unarmed and wearing a dress, two she didn't want to hurt anyone and expected that she would be taken to people who would listen to her when she claimed that she didn't do anything. The situation went horribly down hill from there ending in all of her friends staying behind to try to buy her and Minfilia time to escape, but I couldn't help but imagine the entire event registering in Einherias mind as "i should have protected them.. i failed everyone.."
Then you go to Ishgard and you wind up spending time with a new group of companions, Ysayle, Haurchefant, Estinien, Alphinaud, Tataru, Aymeric, Lucia, on occasion Yugiri.. and honestly I would say you almost get closer to them than you do to the scions, especially since they can actually fight by your side through most of what you are doing, you travel together, I would nearly consider most of the above to be minor love interests (Ysayle, Estinien, Aymeric, even Lucia to a very small extent over time) and atleast one to be a canon love interest (Haurchefant....)
And you have to watch them get picked off one by one over time, losing Ysayle was heartbreaking, losing Haurchefant was soul crushing, seeing Estinien who I view as a good person who has been through too much in his life possessed was painful..
You also get a scare with Aymeric who is developing in to more of a love interest over time.. it makes me worry about the trend continuing, if my warrior of light loses any more people i cannot help but see "what am i even fighting for anymore..?" being a question she would be asking herself to the point of giving up, i have been almost afraid of going further in the storyline as of late admittedly. It would just be reassuring to have my character stand between someone she cares about and something that is trying to hurt them sometimes instead of it always being the other way around.
One of my all time favorite moments in the game is.. literally at the very beginning of the marauder storyline where you put yourself between a child and a group of monsters and protect him, a moment where you are a hero to someone and don't fail them for once x.x and its just a bunch of crabs.. but the look on the kids face when he looks up and sees that he is safe because you are there means a lot to me. More of that with loved ones in the story would be nice, you aren't degrading anyones abilities by having our characters protect them instead of it being the other way around, you are giving our characters hope that they /can/ protect the people that they are actually fighting for..
Some of this gets brought up in the dark knight storyline, though I honestly view the story differently than some people who view Fray as being what your character actually thinks of situations.. to me Fray is the result of the warrior of light never having a chance to breathe in between the traumatic events throughout the story, you go through so much in so little time and literally never get to stop to reflect or grieve or let any of it go because there is always something else that cannot wait for you to get better.
Going in to Heavensward I cannot help but feel that if PTSD is not an active thing that the warrior of light is dealing with now it will be soon, and that not being able to deal with all of the trauma in their lives at all forced them to internalize it to the point of creating Fray as a way to cope, they could not handle it but Fray could, and then Fray got out because of the dark knight soul stone. The immediate agenda that Fray takes up supports this to me since it's literally trying to either convince you to leave Eorzea so that you don't have to go on suffering any more or just let Fray take over so that you can /finally/ have the chance to rest..
I believe that being able to protect the people that you are close to atleast sometimes in the story would go a long way twards helping our characters to heal.