Ouch, sorry to hear that; Go PS4! anyway, outside of leveling, you'll be caught up gear wise in 3 weeks tops no matter the patch ;D



The content was released in 3.2, and our gear is about par for the course for 3.2. Considering those things, I think it's a little too early for a healer to feel superfluous.
¯\_(ツ)_/¯
As an aside, I am an idiot and gave the wrong setup. We were SMN, BLM, MCH, WAR. Both the BLM and the MCH were sitting at about ilvl198.
Last edited by missybee; 03-25-2016 at 05:51 AM.



That's a bit of a stretch.But to put this into perspective, how many hours did you (and, in the case of your Bravura if you did it at 75 cap, your linkshell) have to invest into each of those?
A relic at the 75 cap, if a linkshell was farming all the currency (rather than someone purchasing currency with gil earned through other methods), could represent literally thousands of man-hours invested.
Even a thief's knife, back before Sozu Rogberry was a force-pop, could easily involve an investment of tens or hundreds of hours.
Yes we put hundreds of hours into some things. But when we got it...Yay! And we could use it the next 5 years and work on other things.
The XIV treadmill, you work on something, get it and redo it again and again and again the next month. So while there is a goal to XI things, there is no real goal in XIV and that means you will sink endless hours into something that has no tangible reward. I mean, who cares if you have the latest weapon, its going to be obsolete in a few weeks anyway. They are all just stop gaps until the next update. Which also means you cannot utilize the armory system to its full advantage because it is difficult to gear multiple jobs. Why even give us the option if they are going to artificially limit our ability to use the various jobs anyway?
That's why I am not forcing myself to do a relic. I made 5 zeta on one char and 3 on my now cancelled alt account. Yoshi said they would remain relevant, but that was a flat out lie unless you count glamour (which I do not).
So while you can be excited and proud of your achievements in XI, because you worked hard for them and got a reward worthy of your effort, who really cares about what you have in XIV. It's just a temporary reward with little to no worth.
Last edited by MicahZerrshia; 03-25-2016 at 06:04 AM.




Nope not quite tired of it...but I am tired of the annoying bad I have to deal with every third run of the day >.>



Oh and now we have to meld everything which means a non stop materia treadmill too. Thanks SE
my main issue is forcing ppl to do 4 easy mans to cap it ....gez now we only have 2 dungeons ....so boring....alex savage needs to give like 100 lore tomes , VA 50 at least....alex normal more 25 each or something like that
Not as bad as it sounds, If you have been playing long enough, the 2.0 Beast tribes hook you up with 12 Grade IVs daily, which are on par for your 220 midas loot. The Grade V weekly from Void lines up time wise well enough for any 230 tome pieces you get.
Good ol' Canadane! Have you ever watched that show "Absolutely Fabulous" I recommended to you when we ran that raid awhile back?That's pretty much exactly the point.
There's limited amount of stuff to do, in a completely vertical progression path. The only way to somewhat mitigate this is by placing limits on what a player can earn.
This isn't XI where certain content lasts forever and ever. I would love it if that were the case, but sadly, that probably wouldn't go over well with the large amount of silent casuals that probably don't even know the Lodestone exists.
Also, let me add, thanks for your first post on the lodestone! I'm glad you take issue with this seriously enough to actually speak up.
Hopefully more will do so and we may see some change.
XI was a different beast compared to XIV. I get where a lot of people are not happy with always hitting the endgame ceiling as well. I feel it too.
What I've been doing in between is finding things to do in the meantime. I do pace myself.
Recently I took up the Manderville sidestory and I am laughing my collective ass off.
I was able to move my FC into a large house - which proved to be big and void of life with just three of us - so I promoted the FC for other members to join our like minded, laid back style - and I've been privileged to of made friends in the process as our FC did get a small amount of newcomers. We're looking to keep member count small so everyone can interact with one another. There's still some room for a couple of wayward souls =p
I took up crafting - I like/hate it. I ended up specializing LTW and that's been a decent way to make money in game but alas, my gear still needs major improvement despite my over melding. (Need a new Awl... that is expensive to make/buy 0_0) I'm working on a Blacksmith and I am considering adding mining for my 2nd gathering class.
I took up religion (rolled a WHM) and I was able to heal my first Void Ark run - I felt I did pretty good.
I want to do BizEx/RavanaEx farming for the weapons and a bird. Too many people want to cut Ravana down without taking the adds which is new to me. I've done multiple runs where the adds got cleaved down.
Given my mindset, I want the new SephEX weapons, but no one will take me because I've never run it before - so I'll assume much later I'll run it in some months down the road.
Anima weapon - still a struggle to get the unidentified items needed. No one's running Alex regular anymore so I find myself having to make nice with Beast tribes.
The new tomestone caps.. 230 gear is nice.. but I'm not going to push myself hard for it. Slowly but surely I'll get to it as I clear my weekly dose of Alexander Midas runs. I'll be as content with 220 gear that's crafted (another thing I can't afford...)
There's other things... but it's too long to list. I just don't push myself. I find new avenues and have fun doing them =)


I am content with Ilvl 210. I don't really see any reason to get any new gear right now and I see the fancy new Ilvl 230 gear, but .. honestly its too grindy I will just wait until they release ilvl 250 gear and get the 230 gear easy!
Now if they actually brought in an Epic Weapon Questline with weapons like this..?
http://eq2.wikia.com/wiki/Category:E...apon_Timelines
24 unique stories, 24 unique weapons that have you traveling all over the world; and 24 unique class effects; literally makes your class stronger; WORKS in all gameplay and not affected by mentoring!
________________________
Example of a weapon:
Kirā
Rogue - Ninja Weapon
Physical Damage: 90
Auto-attack: 55
Delay: 1.0
Dexterity +170
Vitality +170
Critical Hit Rate +100
Determination +100
Accuracy +50
Thirsty Blades:
Goad is now a group buff that applies to everyone and also regenerates MP.
Critical attacks reduce the cooldown of Goad by 3 seconds.
Kirā's Focus
Increases base Critical Chance of Caster by 10%.
Increases damage from critical attacks by 10%.
________________________
These effects stay with the caster; even when in lower level dungeons. This means your character will be stronger then the typical person; but the group members should tell that as well; it gives them something to work for.
They can only be gotten by raiding; questing. There are multiple versions ect ect.
Last edited by Nektulos-Tuor; 03-25-2016 at 07:15 AM.
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