The problem with SMN was that they could get decent results doing almost nothing. I will freely admit that I am a terrible SMN and I could still slaughter people by throwing out instants, barely even paying attention to my pet or using most of my abilities.

Defenders say that the DoTs don't do anything, but they add pressure, enable the use of other abilities, punish people by demanding priority for Purify, shut down healers trying to remove them with non-instant cleanse abilities and protect more critical debuffs your team has used. Miasma is very powerful in its own right. There are plenty of counters (and as a WHM I'm not as scared of SMNs as most) but the problem is really obvious in FL too when it's not unusual for me to have five SMNs in my party in any given match. In The Feast they are obviously outperforming other jobs to the point where it's noticeable from the statistics. I've played with fantastic people on a variety of jobs and the amount of skill that the SMNs require to blow the others away in performance is noticeably lower.

Quote Originally Posted by ruskie View Post
Also One Ilm Punch wants to say hello to your Aetherflow stacks.
In fairness I do think that they should look at the Aetherflow issue as it seems unnecessarily cruel. There's no guarantee you'll have a MNK on your team but if you do it's disproportionately stacked against two jobs, and in addition I don't think forcing a particular counter is how SMN should have been balanced. I'd support them making Aetherflow immune to OIP.