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  1. #1
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    When it's added, it'll be butchered like most of the classic FF jobs
    (40)

  2. #2
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by myahele View Post
    When it's added, it'll be butchered like most of the classic FF jobs
    Reinventing old jobs within the context of a different game is not "butchering" them, quite the opposite. I don't understand comments like this. If you want to play classic FF jobs in exactly the way the worked in the FF they where first introduced in, then please go play that FF game and don't complain about newer entries in the series taking those jobs into new directions. It's been done before, and it's gonna be done again.
    (36)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  3. #3
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by _slowpoke_ View Post
    Reinventing old jobs within the context of a different game is not "butchering" them, quite the opposite. I don't understand comments like this. If you want to play classic FF jobs in exactly the way the worked in the FF they where first introduced in, then please go play that FF game and don't complain about newer entries in the series taking those jobs into new directions. It's been done before, and it's gonna be done again.
    I agree with this. IN FFXI Dancer is nothing like my favorite character and dancer Mog but that didn't stop Dancer from being an awesome job. Most of the job/classes in Final Fantasy games don't have a set list of things they have to do/be... its more of a running theme. Black mage and white mage are probably the two that have the least change from one game to the next.
    (4)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    It's still very possible for FFXIV's Blue Mage to learn skills the old-fashioned way, you know.

    Quote Originally Posted by myahele View Post
    When it's added, it'll be butchered like most of the classic FF jobs
    I don't think these classic FF jobs in FFXIV are butchered at all. Pray tell how they are butchered?
    Most of them became actually more interesting than whatever FF game's counterpart had to offer. Some weren't possible with the kind of combat we have but worked out so well.
    (3)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,330
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dinnertime View Post
    I don't think these classic FF jobs in FFXIV are butchered at all. Pray tell how they are butchered?
    Most of them became actually more interesting than whatever FF game's counterpart had to offer. Some weren't possible with the kind of combat we have but worked out so well.
    Because it's not how FFXI does it - the ones who generally make this complaint are mostly stuck-in-the-mud FFXI fans who are in denial that each FF game interprets the Job classes differently and in their own way. FFXI Jobs were powerful but for a long time many were utterly broken due to oversights by Tanaka's original team (mostly because he did not understand that a MMO requires a totally different design paradigm from the single-player games he was a master of and used as the basis for FFXI, particularly FFIII.).

    Because of this oversight, FFXI players worked out certain aspects of Job abilities and exploited them to make use of them in ways SE did not plan that Job for - the NIN's Utsusemi ability being abused to turn the Job (a Job SE had actually intended to be a DPS/debuffing class) into a so-called 'Blink tank' is an example of this.

    Thus certain Jobs that might have worked well in earlier FF games (specifically FFXI), due to how FFXIV's design has been executed, would not work well here, BLU and RDM being examples. Either way, Yoshi will probably work out a way to introduce these Jobs into the game in a new way that fits FFXIV and works, but which will not be how certain players expect it to be (ala they won't work like they do in FFXI).
    (8)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Enkidoh View Post
    Thus certain Jobs that might have worked well in earlier FF games (specifically FFXI), due to how FFXIV's design has been executed, would not work well here, BLU and RDM being examples. Either way, Yoshi will probably work out a way to introduce these Jobs into the game in a new way that fits FFXIV and works, but which will not be how certain players expect it to be (ala they won't work like they do in FFXI).
    Insightful post, and I agree. What I honestly think we'll see is something more along the lines of SMN/SCH. I don't think that BLM will be able to learn spells freely, but that they will be tied to quests. That being said, each spell will likely have several different attributes and different ways you could benefit from it, so how you end up playing BLM could be dependent on how you alot your skill points and gear.

    Using people's initial theories about NIN prior to release as an example, some spells might be DEX-based, but the speed itself is Spell Speed-based rather than Skill Speed. On the other hand, some important DoTs might do far better with higher INT. You could end up with some BLMs that go the DEX route and use rotations based on that, and others that go the INT route.

    Granted, this would deviate slightly from how FFXIV has done things in the past, but the game has been slowly opening up to give players more options as of late. I don't think that basing the job off of player preference (as was the case with ACN in the end) is out of the question.
    (1)
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