When it's added, it'll be butchered like most of the classic FF jobs





When it's added, it'll be butchered like most of the classic FF jobs

Reinventing old jobs within the context of a different game is not "butchering" them, quite the opposite. I don't understand comments like this. If you want to play classic FF jobs in exactly the way the worked in the FF they where first introduced in, then please go play that FF game and don't complain about newer entries in the series taking those jobs into new directions. It's been done before, and it's gonna be done again.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
I agree with this. IN FFXI Dancer is nothing like my favorite character and dancer Mog but that didn't stop Dancer from being an awesome job. Most of the job/classes in Final Fantasy games don't have a set list of things they have to do/be... its more of a running theme. Black mage and white mage are probably the two that have the least change from one game to the next.Reinventing old jobs within the context of a different game is not "butchering" them, quite the opposite. I don't understand comments like this. If you want to play classic FF jobs in exactly the way the worked in the FF they where first introduced in, then please go play that FF game and don't complain about newer entries in the series taking those jobs into new directions. It's been done before, and it's gonna be done again.
It's still very possible for FFXIV's Blue Mage to learn skills the old-fashioned way, you know.
I don't think these classic FF jobs in FFXIV are butchered at all. Pray tell how they are butchered?
Most of them became actually more interesting than whatever FF game's counterpart had to offer. Some weren't possible with the kind of combat we have but worked out so well.





Because it's not how FFXI does it - the ones who generally make this complaint are mostly stuck-in-the-mud FFXI fans who are in denial that each FF game interprets the Job classes differently and in their own way. FFXI Jobs were powerful but for a long time many were utterly broken due to oversights by Tanaka's original team (mostly because he did not understand that a MMO requires a totally different design paradigm from the single-player games he was a master of and used as the basis for FFXI, particularly FFIII.).I don't think these classic FF jobs in FFXIV are butchered at all. Pray tell how they are butchered?
Most of them became actually more interesting than whatever FF game's counterpart had to offer. Some weren't possible with the kind of combat we have but worked out so well.
Because of this oversight, FFXI players worked out certain aspects of Job abilities and exploited them to make use of them in ways SE did not plan that Job for - the NIN's Utsusemi ability being abused to turn the Job (a Job SE had actually intended to be a DPS/debuffing class) into a so-called 'Blink tank' is an example of this.
Thus certain Jobs that might have worked well in earlier FF games (specifically FFXI), due to how FFXIV's design has been executed, would not work well here, BLU and RDM being examples. Either way, Yoshi will probably work out a way to introduce these Jobs into the game in a new way that fits FFXIV and works, but which will not be how certain players expect it to be (ala they won't work like they do in FFXI).


Insightful post, and I agree. What I honestly think we'll see is something more along the lines of SMN/SCH. I don't think that BLM will be able to learn spells freely, but that they will be tied to quests. That being said, each spell will likely have several different attributes and different ways you could benefit from it, so how you end up playing BLM could be dependent on how you alot your skill points and gear.Thus certain Jobs that might have worked well in earlier FF games (specifically FFXI), due to how FFXIV's design has been executed, would not work well here, BLU and RDM being examples. Either way, Yoshi will probably work out a way to introduce these Jobs into the game in a new way that fits FFXIV and works, but which will not be how certain players expect it to be (ala they won't work like they do in FFXI).
Using people's initial theories about NIN prior to release as an example, some spells might be DEX-based, but the speed itself is Spell Speed-based rather than Skill Speed. On the other hand, some important DoTs might do far better with higher INT. You could end up with some BLMs that go the DEX route and use rotations based on that, and others that go the INT route.
Granted, this would deviate slightly from how FFXIV has done things in the past, but the game has been slowly opening up to give players more options as of late. I don't think that basing the job off of player preference (as was the case with ACN in the end) is out of the question.
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