Well that is unknown isn't it. As I said, magiked products can account for duribility. Who here knows the properties of dragon skin? Who know what technologies an ancient civilzation, that could imprision dragon gods in moons, could incorperate in their protective wear?
You are asking for realism in a fantasy setting, and trying to bring in real world laws to it. So, I asked, at what point do your real world needs end? Apparently right where you want them to.
Did heavy armors not die out with the advent of the musket? We now have gun using classes in game, and heavy armors have been on the decline. There is that if you are looking for some kind of real world reasoning.
If you are looking for fantasy /real world cross over reasoning. Couldn't we just apply the logic that any one of the giant monsters in game could crush you in your tin suit? Can we not reason that the lighter armor makes the tank more agile, so they deflect and dodge the blows better, resulting in the lowered damage.
Or is it better just to say, "This is a fantasy video game, and when in doubt, some sort of magic is the reason."
Also since glamour doesn't change what we are wearing, can't you just say that lighter armor is just a heavy suit with a permanent glamour attached?
So, you see, your question wasn't that simple. But if I were to answer it in its most basic form, no, in a fantasy setting,with magic, and then our laws applied, thick metal armor does not necessarily provide the best protection. On top of armor crush, you have a lot of elemental magic attacks coming at you, and for any fire, ice and especially electrical based attacks, it is pretty much the worst thing you could have on, something like leather would be much better for that. (but yeah, this is where trying to bring real world logic into a fantasy video game takes us, this kind of uhhh... debate.)



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