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  1. #281
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CosmicKirby View Post
    I've yet to see a compelling reason to keep it. Any reason I've seen is either a faulty Appeal to Tradition, ("It's always been this way, why change it?") or an incredible exaggeration overstating how essential, rewarding, or compelling clicking a confirm button is as a mechanic.

    In the absence of a counter-argument, "because it's inconvenient" is reason enough.
    And this is exactly my point.

    The materia melding system isn't broken in any way shape or form and functioning perfectly. Yes, it's a minor inconvenience at best. Why does it need to be removed then? Why waste the Dev's resources on it when they could be doing something else?

    There isn't a compelling reason to really keep it, and in the very same token there isn't a compelling reason to NOT keep it either.

    So, to the people who want to see the system changed - give a good reason why you want to see the system changed. It exists already, it does exactly what the dev's intended it to do, it's not broken at all. There's no real need to change it short of it being an inconvenience to a select player base.

    If the side who supports this change can't get past this hurdle, then there is no reason for the Dev team to spend the resources necessary to make this change as the system is already implemented and functional without issue.
    (5)
    Last edited by Ghishlain; 03-05-2016 at 02:22 AM.

  2. #282
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurie View Post
    This really doesn't address anything that I have said.
    It actually does, whether you choose to listen is your business. Protect, while not only making a difference in solo instances, is also taken off if someone dies, making it harder to recover from death in a raid environment.

    You also don't NEED melds for any content period (except perhaps crafting and gathering ironically). Melds just make it slightly easier and give you an edge. The fights are designed so that you can clear with top tier raid gear without melds, melding only makes the fights more manageable, and rewards players for putting in the effort (lets bold that, it is a key word).

    Now lets address your post:

    Quote Originally Posted by Kaurie View Post
    That said, I am happy that there is a way to get someone else to do it for me, but I don't see why this is considered a good thing.
    if you scroll back a page or two (edit: now at the bottom of this post), you will see I answered this at length by saying that all classes depend on each other (it isn't necessarily about being social), and it is a system that promotes levelling all classes (note: promotes, not requires) in order to get the best out of the system, we have this system to keep crafting and gathering relevant, which is a good thing.

    Quote Originally Posted by Kaurie View Post
    If you sacrifice yourself 18 slots of Tier V materia, that is a significant detriment to your character in a raid environment
    see above (superficial in that you don't need the bonus to clear the raids)

    Quote Originally Posted by Kaurie View Post
    In this sense, another alternative is to add a quality rating between being able to meld yourself or as a crafter. Perhaps it would be an OK compromise to have non-crafters be able to slot up to Tier IV themselves, but require a crafter for Tier V? I don't particularly like this as it keeps the restriction, but at least it makes it feel a bit less 'unnecessary'.
    So you are saying that we should complicate the system massively for... no benefit to the balance of the game as a whole? You also don't like the restriction, but all classes have restriction, that is what gives them relevance in a team based game.


    We call what you are asking for homogenization, and the devs only do it when it is truly necessary. I.e. I will only ever support this when there is a situation where battle classes not having melding becomes a serious detriment to groups (like the homogenization of protect and stoneskin across healers).

    Quote Originally Posted by Lambdafish View Post
    Battle classes need crafters to meld (but request meld is a thing)
    Battle classes need crafters to repair (though not really, repair NPC is a thing)
    Battle classes need crafters to make gear (lol, no, im not even putting this)
    Battle classes need crafters for.... glamour......

    Crafters need gathering classes to function cost effectively
    Crafters need battle classes to function cost effectively (LTW)
    Crafters need battle classes for dungeon drops
    Crafters need battle classes to even get into the expansion/do story content (thanks Sida for pointing that out)
    Crafters need OTHER PLAYERS CRAFTERS for specialist (cant even level to get out of that one).

    Gatherers need crafting classes for gear/bait.
    Gatherers need crafting classes for melds (far more than battle classes)
    Gatherers need battle classes to get into the expansion/do story content
    I'll just leave this here as a citation so that it is easier to understand
    (3)
    Last edited by Lambdafish; 03-05-2016 at 02:55 AM.

  3. #283
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lambdafish View Post
    snip.
    I appreciate the thoughtful response. Unfortunately I'm not out, and want to provide you with an equally thoughtful post. I'll edit this with a reply when I am home.
    (0)

  4. #284
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ghishlain View Post
    And this is exactly my point.

    The materia melding system isn't broken in any way shape or form and functioning perfectly. Yes, it's a minor inconvenience at best. Why does it need to be removed then? Why waste the Dev's resources on it when they could be doing something else?

    There isn't a compelling reason to really keep it, and in the very same token there isn't a compelling reason to NOT keep it either.

    So, to the people who want to see the system changed - give a good reason why you want to see the system changed. It exists already, it does exactly what the dev's intended it to do, it's not broken at all. There's no real need to change it short of it being an inconvenience to a select player base.

    If the side who supports this change can't get past this hurdle, then there is no reason for the Dev team to spend the resources necessary to make this change as the system is already implemented and functional without issue.
    The amount of resources it would realistically take is an absolute pittance. As I've said before, it's evidently a toggle that only checks to see if you have a class at 60, and then un-grays a confirm button. You could make the same argument against literally any Quality of Life change to any class' mechanics. "Why make MCH procs show up more clearly other than 'it's inconvenient'? It's just wasting resources that could be spent on everyone else that doesn't play MCH."

    Streamlining and removing inconvenience is an incredibly common reason for changes in MMORPGs. It's reason enough on it's own unless there's a compelling reason against it. (As in, the inconvenience is serving the gameplay in some manner.)
    (2)
    Last edited by CosmicKirby; 03-05-2016 at 02:33 AM. Reason: 1k char is worse than bad-memes

  5. #285
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Oh it's inconvienient for me to level up a healer because I find it boring and I want to play healer in level 60 content. Just give me the level 60 healer.

    You are asking that.
    (2)

  6. #286
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AlphaSonic View Post
    Oh it's inconvienient for me to level up a healer because I find it boring and I want to play healer in level 60 content. Just give me the level 60 healer.

    You are asking that.
    Healers, well known for hitting only 1 button, as well as their ability to craft things in addition to their 1 button healing. /sarcasm

    No, we're not.
    (2)

  7. #287
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CosmicKirby View Post
    The amount of resources it would realistically take is an absolute pittance. As I've said before, it's evidently a toggle that only checks to see if you have a class at 60, and then un-grays a confirm button. You could make the same argument against literally any Quality of Life change to any class' mechanics. "Why make MCH procs show up more clearly other than 'it's inconvenient'? It's just wasting resources that could be spent on everyone else that doesn't play MCH."
    )
    When you're removing a functionality of a class and making it available to everyone else, that's hardly comparable to a QoL change to a specific job, nevermind that the latter is a persistent, occurring gameplay function versus one that happens as often as you get a gear upgrade from 3.2 content



    Quote Originally Posted by CosmicKirby View Post
    Streamlining and removing inconvenience is an incredibly common reason for changes in MMORPGs. It's reason enough on it's own unless there's a compelling reason against it. (As in, the inconvenience is serving the gameplay in some manner.
    It's a line that needs to be threaded carefully. You don't want to streamline it so much that classes or specs within the same classes (which WoW unfortunately tapped into after catacylsm) that they lose their individuality in the long run.
    (3)
    ____________________

  8. #288
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    When you're removing a functionality of a class and making it available to everyone else, that's hardly comparable to a QoL change to a specific job, nevermind that the latter is a persistent, occurring gameplay function versus one that happens as often as you get a gear upgrade from 3.2 content


    It's a line that needs to be threaded carefully. You don't want to streamline it so much that classes or specs within the same classes (which WoW unfortunately tapped into after catacylsm) that they lose their individuality in the long run.
    Were you against the removal of GraniteSkin? Making Stoneskin baseline for all healers? Were you upset that WHMs lost a very tangible benefit? Or were you relieved that there was one less inconvenience that only the WHM should be stone-skinning everyone since theirs was the best?

    Calling a confirm button "gameplay" is a misnomer. It's a mechanic, but there's no interactivity to be had that can't be said the same of a random number generator.

    And your second point is just slippery when applied to this situation.
    (1)
    Last edited by CosmicKirby; 03-05-2016 at 03:05 AM.

  9. #289
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CosmicKirby View Post
    The amount of resources it would realistically take is an absolute pittance. As I've said before, it's evidently a toggle that only checks to see if you have a class at 60, and then un-grays a confirm button. You could make the same argument against literally any Quality of Life change to any class' mechanics. "Why make MCH procs show up more clearly other than 'it's inconvenient'? It's just wasting resources that could be spent on everyone else that doesn't play MCH."

    Streamlining and removing inconvenience is an incredibly common reason for changes in MMORPGs. It's reason enough on it's own unless there's a compelling reason against it. (As in, the inconvenience is serving the gameplay in some manner.)
    I find this request is different from other requests because it does directly affect crafter's. Yes, even if the crafter does the meld for free, removing the step does change the way people interact in this game (even if that interaction is literally just a /sh and a "please click here"). Because of that, I personally do see the requested change as what you described as "an inconvenience that is serving the gameplay in some manner".

    Time will tell if S-E agrees or disagrees.
    (1)

  10. #290
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ghishlain View Post
    ...
    You are muddying the waters. Whether or not this change is worth a developer's time is irrelevant. You could make the same argument for almost all quality of life type requests.

    The definition of 'broken' as it pertains to a feature is subjective. You say it's not broken because it works as the developers intended. I say that it is flawed because much like the housing conundrum, I find the restrictions around melding to be too severe. Guess what? Housing also works as the developers intended. Perhaps that system should not be changed either.

    This isn't even about whether or not people are willing to level crafting. This is about giving a wider amount of people access to a feature. A feature that has become more relevant with its addition to raid gear. Frankly, the system in place for melds now sucks. It needs to be changed or enhanced. How? I don't know. There have been a couple of good suggestions in the previous pages. However the most vocal of posters have chosen to ignore them, in favor of acting indignant that there should be a change to the sanctity of crafting.

    Melds do not define crafting. Anyone pushing that is bullshitting you and/or themselves. Just sit back, take a deep breathe, and seriously think about it for a moment. If tomorrow SE gave Mutamix the ability to meld materia for X gil. How would that really impact Crafters?

    There would be no impact. Crafting wouldn't suddenly be less alluring. There would not be a sudden decline of people leveling crafts.

    If anything you'd see an increase in materia sales because more people would have easy access to melds and Mutamix would be one busy goblin.
    (4)

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