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  1. #61
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Fynlar View Post
    Which is pretty sad if that's the case. If I wanted to play a game where the slightest misstep meant "you lose, do it over again", I'd go play IWBTG.
    These fights just aren't for you, I'm guessing. Either that or you've got the wrong perspective on them. Its not the repeated wipes that are fun. Its not bashing your head against something repeatedly that people like. I'd guess no one likes doing that. The fun part is the rush you get when all of your hard work pays off and you get that first clear. It can be exhilarating.

    Some people love the challenge that comes with midcore and hardcore content. These are the people that these fights are designed for. Its perfectly fine if you don't like it. You don't have to do it. Its completely optional. Just don't try and take away the tiny percentage of content that appeals to MC and HC players. Casual content far outweighs difficult content in this game. You have plenty of options.
    (2)

  2. #62
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fynlar View Post
    These fights were awful before and the adjustments actually made them remotely tolerable (although in my opinion, T8 is still awful)

    I'm all for more changes like these.
    I'm the opposite, I'm angry and sad that I will never get to experience those fights in their initial form; and from the upvotes (the one that was just quoted having 8 upvotes, yours having less to none, and the ones with opposing views having quite a few more) it seems that people want to keep some sort of challenge in the game. Most of the content is already easy and caters to casual players; let the midcore and hardcore players have their few difficult encounters.
    (1)

  3. #63
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yahallo View Post
    I'm the opposite, I'm angry and sad that I will never get to experience those fights in their initial form; and from the upvotes (the one that was just quoted having 8 upvotes, yours having less to none, and the ones with opposing views having quite a few more) it seems that people want to keep some sort of challenge in the game. Most of the content is already easy and caters to casual players; let the midcore and hardcore players have their few difficult encounters.
    Not arguing your point, but I thought the original mechanics were preserved and even made tougher in Second Coil Savage?
    (1)

  4. #64
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    These fights just aren't for you, I'm guessing. Either that or you've got the wrong perspective on them. Its not the repeated wipes that are fun. Its not bashing your head against something repeatedly that people like. I'd guess no one likes doing that. The fun part is the rush you get when all of your hard work pays off and you get that first clear. It can be exhilarating.
    I never got that feeling when I finally cleared T9. It was more like "thank god this torture is over with"

    Similar sort of thing happened with Titan EX (which took me far longer and far more attempts to get a clear on, but that was likely because I only ever tried T9 at level 60) except that with Titan I knew I would probably need more than one clear (pony farming) so there wasn't even that sense of relief :/

    I'm angry and sad that I will never get to experience those fights in their initial form;
    This is just an inevitable sort of thing about MMORPGs (and life) that you come to accept after a while, to be honest. Nothing ever remains the same as it used to be.

    Even if SE never touched the fights, the experience nowadays would still not be the same as it was at original release.

    I'm used to having unpopular opinions, so you don't really need to point that part out to me.
    (2)

  5. #65
    Player
    Kimimoto's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Kimi Shokan
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Fynlar View Post
    These fights were awful before and the adjustments actually made them remotely tolerable (although in my opinion, T8 is still awful)

    I'm all for more changes like these.
    That's why Second Coil is considered the best of the three, because the fights were awful. What even is this thread?

    I really hope Squeenix continues to ignore these forums.
    (4)

  6. #66
    Player
    mirta000's Avatar
    Join Date
    Apr 2015
    Posts
    255
    Character
    Mirta Wake
    World
    Odin
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Fynlar View Post
    I never got that feeling when I finally cleared T9. It was more like "thank god this torture is over with"

    Similar sort of thing happened with Titan EX (which took me far longer and far more attempts to get a clear on, but that was likely because I only ever tried T9 at level 60) except that with Titan I knew I would probably need more than one clear (pony farming) so there wasn't even that sense of relief :/
    why do you torture yourself when you don't enjoy it? We have plenty of casual players in our FC that don't touch raiding and they're happy with what they chose as endgame.
    The person that pointed out that your opinion is unpopular was making a point that there are a lot of people who adore and live for these kind of fights. They live for the highs of killing and for improving themselves. And there must be a place for people like them in this game.
    (1)

  7. #67
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    That's why Second Coil is considered the best of the three, because the fights were awful. What even is this thread?
    2nd coil was what held me up all the way until 3.x hit, so yeah, for me that's pretty awful. Couldn't exactly make fair evaluations of 3rd coil (which, in my opinion, has a far better balance of difficulty + epicness than 2nd did) when you couldn't even access it.

    why do you torture yourself when you don't enjoy it? We have plenty of casual players in our FC that don't touch raiding and they're happy with what they chose as endgame.
    Because some people like experiencing a game's storyline? Imagine that.

    SE realized they made a mistake with putting storyline behind endgame-tier content and it is the reason why they nerfed the hell out of it and then made a "story mode" for its 3.x equivalent, Alexander. They were looking not to repeat that mistake.
    (0)

  8. #68
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    These kind of fights just make me hate other ppl cause they are so simple but one person can get everyone killed or with the case of sephirot ex one death in phase 1 is pretty much a guaranteed wipe....-_-
    (0)

  9. #69
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hayward View Post
    This is a really dishonest distortion of why Steps of Faith had to be adjusted. Contrary to elitist opinion, fights like that should never be such a wall that less than 25% of the players would have access to Heavensward content. SE knew they messed up with that fight's design (mainly the dragon's obscene HP). This is coming from someone who did manage to get past that fight PRIOR to the adjustment, so you can forget about twisting my words to suit your narrative.

    As for Thordan & Sephirot EX, those fights will eventually be scaled back so I have no worries about them. My issue with Extreme fights lie mainly with SE's determination of what a normal person's reaction time should be for these mechanics. I have no real problem with AoE mechanics as long as I'm allowed to get out of the way in time, but mechanics that don't allow us to anticipate where line attacks are going and push us into barriers that instantly kill us is a bridge too far (How is it no big deal if the Singularity Reactor story mode fight allows us to see where an offscreen knight is headed, but a mortal gaming sin if we asked SE to let us see that line attack in EX?).
    I tried not to laugh when I read this. But failed. For real? Elitest? Oh my.

    Omg! I beat this fight befor the nerf! So I'm right!

    His health was high, that was so you would do the mechanics... imagine that. I beat it my first df btw, before the nerf, so you can forget.about something something my words and stuff.

    Also, "the mechanics in ex are harder than story! Make them the same!" Lol. "Why can't we have the training wheel tells for everything?!" Tbh when I started playing this game, I was like "what is this, for training new people?"
    (1)

  10. #70
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Steps of Faith WAS fine. Mechanically. Now you can just zerg down the boss and ignore everything else they bothered to put in. What's the point in that? And you could still complete it even if you failed one of the set piece interactions, but you at least had to succeed at a few of them.The only reason it was an issue is because up until that point in the game everything is genuinely faceroll.

    Consider new players at the time, every single trial they do up until that point is just a mind-less instant-pull zergfest from impatient roulette tome / zodiac light grinders who severely outgear them. Well, now Steps is too! I suppose you can't blame anyone for expecting more of the same though, they don't expect to have to read text or go ham. Interact with the objects when he reaches the big red target zones and the text bubbles go "NOW, ACTIVATE THIS", several moments after "GET READY TO USE THIS" is too much for 8 people to adjust to. All it took was agreeing who does what at the start for half the group, but ain't nobody got time for that. And that's not even on the subject of Extremes which are, you know, supposed to be hard, but that doesn't bode well apparently.

    On the subject of reaction times, while you can react on the fly in extremes, really you should be knowing when they're coming and getting ready to move then. Don't leave anything to chance.
    (0)
    Last edited by Aeliott; 03-02-2016 at 08:35 PM.

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