You're really hanging onto this analogy. Once again, this is not real life. This is not a job interview. Simply having a crown by your name does not mean you are more qualified or knowledgeable, just means you leveled more jobs.
I get the feeling the majority of people just use the crown just as a kind of status symbol. I just turned the cown off just because it feels too much as boasting.
Also in 3 days of playing i've been able to enter the network once. And when i finally did get in I saw the numbers god 100 mentors against 40 sprouts?????
The only thing I could hear before i left again was a few people bitching in german about a french player.
Also whats the point of having 1 network on your server if you have 3 main languages?
Second how the hell are you going to explain something to someone with that many people active and talking?
3rd please split up the people seeking advice/mentoring about combat jobs and crafting/gathering.
Did a mentoring roulette just to see what it was and got thordan hard, nobody said anything and it was cleared promtly. Whats the point to the roulette?
This all makes me think that the mentoring system as it is designed now is pretty useless and a waste of resources.
If good teachers are left out of the mentor network and rude and unhelpful people get in, the filter is flawed. The OP isn't whining about his personal situation but criticizing how mentors are chosen in general. Those are two different things. When a filter lets in good and bad helpers with the seemingly same ratio as they exist in the player population, it is no better than randomly selecting who gets a crown. Instead of picking suitable and willing mentors it picks whoever puts in time for a status thing, turning the whole system into yet another cosmetic (and soon actual) reward behind a grind. That's the problem.So where's the problem here? You're missing out on a roulette with annoying fights and an achievement? It's not like you're guaranteed a spot in the novice network so why does becoming a mentor matter to you if you're already doing things mentors are expected to do.
Removing all rewards and requiring written applications would help make the system more about newbies and less about people who want shinies and status. It would be a lot of work for GM's but at least there wouldn't be a hundredfold number of mentors compared to newbs, chat clutter and jerks with crowns. Another criteria which I believe could help would be raising the commendation requirement to 1000 or 3000.
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By Merriam-Webster
mentor: someone who teaches or gives help and advice to a less experienced and often younger person
beginner: a person who is beginning something or doing something for the first time
If you do not fall into these categories one would think you should not use the Mentor system. Purge all rewards and incentives to the system and see how many people would actually try to help others. Thoughts like this remind me of how far we have to go as a species.
3 role requirement exists for a reason beyond "play the class to know the class".
It exists so that newbies you are helping can play whatever roles they want, and you can fill in with them on whatever roles they need. If you've got two dps and a healer newbie who want someone to help them in dungeons, there isn't much you can help with if you don't have a tank.
This is coming from someone who more than once helped a team of three newbies through 1-50 dungeons and trials. Twice as tank, one as healer.
If your idea of a perfect species is one that doesn't crave funny looking hats, then I don't want to be a part of your species.
So far all I've been seeing are mentors who don't know how to play the game and was shouting incorrect things in instances. Like mentors telling people to stack for spread attacks and leaving first. Also being in Gilgamesh, Idllyshire, a toxic cesspool or whatever it is called these days, is crawling with "mentors". Actually no. Gilgamesh is simply crawling with "mentors".
PS: OP, don't make threads like these. They don't work on this forum
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100 ppl that meet reqs
100 ppl that don't
I'm not saying that ppl that are in the latter group can't be good mentors
I'm saying that a higher % of ppl in the former group are better mentors that the latter group.
This thread is about someone who feels they should be a mentor but dont want to raise a tank and also doesnt have 1000 dungeons done.Removing all rewards and requiring written applications would help make the system more about newbies and less about people who want shinies and status. It would be a lot of work for GM's but at least there wouldn't be a hundredfold number of mentors compared to newbs, chat clutter and jerks with crowns. Another criteria which I believe could help would be raising the commendation requirement to 1000 or 3000.
If that alone is stopping good teachers as you put it then having a commendation requirement of 3000 would mean almost no mentors. Also written applications wouldn't be suitable at all due to how many they would receive.
How? They are Athletes, Athletes may be good as players themselves, but that doesn't mean they are good at teaching.
Teacher System:
Lower your stats and level to the characters level, help them out doing quests.
SIMPLE. EFFECTIVE.
The only problem I see with Mentorship, such as it is, is that a significant portion of the people flagging themselves (not all by any means but a good many) are only doing so as an ego thing. "Look, I have a crown, I have done many things, I know how this works so listen to me or GTFO of my raid. I am the greatest". They want to be impressive, they don't want to actually help people which is the point of this feature.
Now, yes, some mentors are actually mentors and I have total respect for them.
I've seen it floated around that once flagged your mentorship could become tiered based on a system like player commendations. That way people would be encouraged to be helpful instead of bursting rage all over the new players.
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