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  1. #1
    Dev Team Naoki_Yoshida's Avatar
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    Feb 2011
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    773
    Regarding the Music for the 2nd Phase of Containment Bay S1T7

    I have read through your comments concerning the BGM for the 2nd phase of the Containment Bay S1T7 battle with Sephirot, and I would like to personally explain how the track was conceived.

    As most FINAL FANTASY fans already know, Sephirot (the Fiend) is a legacy boss character who originally appeared in FINAL FANTASY VI. When considering how to portray Sephirot's return in FINAL FANTASY XIV, we decided to pay tribute to FFVI by working VI's "Battle to the Death" track into the Containment Bay S1T7's first phase, while opting to create an FFXIV original for the second.

    Building upon the motif of Sephirot as a representation of the World Tree, to create this FINAL FANTASY XIV original track, we further incorporated story-driven themes of death and a warped obsession with life, all while utilizing a musical genre─industrial rock─which we believed would provide substantial emphasis to the message.

    Industrial rock is a popular genre that can be further divided into numerous sub-genres. Countless songs from these genres have been released worldwide, and I have been made aware of an allegation regarding similarities between an existing track and the track created for the 2nd phase of Containment Bay S1T7. However, track composer Masayoshi Soken, has also stated to me that he was unaware of the track in question while working on this FINAL FANTASY track.

    We hope that you continue to enjoy FINAL FANTASY XIV battle content.


    FINAL FANTASY XIV Producer and Director, Naoki Yoshida


    ============================================================
    ■FFXIVセフィロト討滅戦 バトル後半の楽曲について■

    皆さんこんにちは、FFXIVプロデューサー兼ディレクターの吉田です。

    昨日リリースされたパッチ3.2に実装されている「セフィロト討滅戦」後半のBGMについて、
    皆さんのコメントを拝見しました。

    ここで吉田から、改めてこのBGMの制作意図についてご説明させていただきます。

    魔人セフィロトはFFファンの皆さんは良くご存じの通り、FFVIに登場した強力なボスモンスターです。
    この魔人セフィロトをFFXIVの世界によみがえらせる際に、FFVIオリジナルの曲である”死闘”を
    しっかりと踏襲した上で、魔人セフィロト討滅戦の後半では、FFXIVオリジナル楽曲で盛り上げる、
    という意図の元にコンテンツが実装されています。

    この魔人セフィロト討滅戦後半のBGMでは、”セフィロト”本来の意味である”生命の樹”をモチーフに、
    魔人の力によって、邪な生への執着と死を力強く表現することをテーマに、インダストリアル・ロックという
    楽曲ジャンルを選択し、ファイナルファンタジーXIVオリジナル楽曲として作曲されました。

    インダストリアル・ロックは派生ジャンルも多い人気の楽曲ジャンルです。
    世界中で多数の同一ジャンルの曲が発表されおり、幾つか類似点のご指摘も拝見いたしました。
    しかしながら、魔人セフィロト討滅戦後半BGMの作曲者である祖堅は、
    ご指摘いただいている楽曲の存在を知らず、本BGMを作曲したことを、念のために申し添えておきます。

    引き続き、ファイナルファンタジーXIV最新のバトルコンテンツを心置きなくお楽しみください!
    (130)

  2. #2
    Player
    Sweetkins's Avatar
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    Nov 2015
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    29
    Character
    Ellram Valouren
    World
    Odin
    Main Class
    Paladin Lv 60
    Actually yeah. A lot of industrial rock songs are introduced in similar manners with sound effects, have similar beats almost down to being identical and then of course there's usually a set, limited range of notes to pick between for riffs and melodies before you deviate from the genre, as with the monotonous singing style. Having an artist then follow these rules, creating something new in a stagnant genre might very well be the result you see in this situation...

    The only thing bothering me about the whole situation is that both singers start out with the exact same word, singing the exact same first notes. That's about it, the rest just sounds like any other industrial song. *shrugs*
    (7)

  3. #3
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
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    Conjurer Lv 90
    Quote Originally Posted by Sweetkins View Post
    Actually yeah. A lot of industrial rock songs are introduced in similar manners with sound effects
    When I listened to them side by side, I heard two different songs, however, whoever is singing the song is amazing and sounds just like the other lead singer, that's really the biggest thing I heared... loved both songs... Got to get this one on the soundtrack so good.
    (0)
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  4. #4
    Player
    Theonekitten's Avatar
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    Mar 2011
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    San D'oria
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    197
    Character
    Natsu Theonekitten
    World
    Hyperion
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    Ninja Lv 60
    Quote Originally Posted by Naoki_Yoshida View Post
    Regarding the Music for the 2nd Phase of Containment Bay S1T7

    I have read through your comments concerning the BGM for the 2nd phase of the Containment Bay S1T7 battle with Sephirot, and I would like to personally explain how the track was conceived.

    FINAL FANTASY XIV Producer and Director, Naoki Yoshida
    The fact that the top guy on the totem pole takes time out of his extremely busy day to address his fans about a very concerning issue with a full explanation is a reason why I will continue to give my money to FFXIV and continue to play. Been here since 1.0 and at the end I was on the realm with Yoshida and was able to speak a few words with him. He is real and down to earth. Thank you Yoshida! You are the reason I will always be a fan!
    (20)

  5. #5
    Player
    KuwabaraValefor's Avatar
    Join Date
    Jul 2015
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    Ul'Dah
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    8
    Character
    Kuwabara Valefor
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Well, if it comes down to a legal dispute, I'm more than confident that Square Enix Holdings, Ltd. will settle the dispute out of court. This reminds me of the whole Vanilla Ice debacle. Anywho, personally, there's a more pressing matter in regards to Sephirot; mainly their concept of 'Normal' being on the same level as Extreme. Normal would be on the same aspect as when we fought Ifrit at 20, Titan at 34, and Garuda at 44. THAT'S Normal. They'll need to address that.
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
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    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KuwabaraValefor View Post
    Well, if it comes down to a legal dispute, I'm more than confident that Square Enix Holdings, Ltd. will settle the dispute out of court. This reminds me of the whole Vanilla Ice debacle. Anywho, personally, there's a more pressing matter in regards to Sephirot; mainly their concept of 'Normal' being on the same level as Extreme. Normal would be on the same aspect as when we fought Ifrit at 20, Titan at 34, and Garuda at 44. THAT'S Normal. They'll need to address that.
    Nah they said they were dropping the hard mode part off future primals

    Quote Originally Posted by Iromi View Post
    Denial = first sign of guilt. Maybe you are lucky and have not experienced people who deny stuff...well, I have lol.
    That's quite a logical stretch..
    (5)
    Last edited by whiskeybravo; 02-26-2016 at 02:42 AM.