Please remove all specialist locked recipes.
The lockout is unhealthy (creates micro monopolies), limits the amount of time and things crafters can do without creating an alternate account (which is INSANE), its fundamentally not fun given a game design which lets us flip combat classes how ever we like but then were auto locked in our crafting (that makes no sense at all), it literally punishes those of us who geared all of our crafters up, only to have five of them locked out from doing anything useful.
You are pushing a game design on your players which is just upsetting. The design is crappy, and its a slap in the face. My FC went from having dozens of people out crafting every day to literally NO one but me during the red script mess. Now people are trickling back, but I don't have anything promising to tell any of them because you guys keep mucking up decisions and leaving us out to dry.
I've had to create a freaking spreadsheet to keep track of our specialist and try to push people into (quite frankly, piss poor specialties) so that we actually have coverage. Because you haven't made the system ANY easier for new players to break into. You've just taken the dedicated crafters and people who enjoyed the free open crafting system in 2.x and fragmented them.
You guys need to SERIOUSLY rethink the crafting system and ask whats fun. Because you're missing the mark by a freaking mile. You're just taking what used to be a complicated working system, and making it into a disparate mess, with complicated parts that aren't used. Recipes which fall into immediate uselessness. And make an all ready difficult system even less accessible.