T-T warrior doesn't feel as strong anymore...

T-T warrior doesn't feel as strong anymore...


I do not like the tank changes pesonally. Back to smn i go.
It sucks to feel weaker, but all tanks' DPS got weaker, so we're in the same position relatively speaking, anyway. Gonna enjoy WAR same as yesterday and get some kicks from having a massive HP pool and without feeling like a scrub about it.



The loss in damage means that Warrior's cooldowns are sorta effected no? Our big hp pool won't matter as much when we can't do squat about it and the healer is the one who needs to remember to keep up my hp...
A Regen between pulls will top you off. Remember to click it off before you pull, I don't want to be attacked.


Yeah, I haven't been on yet to test.
This would indirectly affect bloodbath and equilibrium most directly, and will affect second wind as well. This also makes some of the pulls that could be done in deliverance with a combination of berserk, internal release, vengeance, and bloodbath might be a little less viable dependent on if your DPS are hitting single targets or doing true aoe DPS. Before the patch it didn't matter as hate generated was enough to stave off either and the healing that came through was rather large.
Again, we'll have to see how much the hate threshold changed and if the added HP will be enough to stave off the same amount of damage until a switch back to tank stance.




It's almost like you weren't supposed to be tanking in a dps stance. Le Gasp!
This would indirectly affect bloodbath and equilibrium most directly, and will affect second wind as well. This also makes some of the pulls that could be done in deliverance with a combination of berserk, internal release, vengeance, and bloodbath might be a little less viable dependent on if your DPS are hitting single targets or doing true aoe DPS. Before the patch it didn't matter as hate generated was enough to stave off either and the healing that came through was rather large.

Delicious tears of fair weather tanks. Mmmm, yumm, those are so good. And people still trying to justify full right side STR? I don't have enough popcorn for 3.2.
You mean, kinda like the way it was supposed to be (and already was for the other two tanks)?
I'm not to pleased about the Tank nerf either, but the pure self-sustainability of War's is not my primary complaint. We have a healer (or two) for a reason. I don't think anyone at SE intended for Tanks to be so self-sufficient that they could ignore basic party mechanics. This kind of nerf was inevitable, even it it does suck.
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