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  1. #91
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Can someone explain the blue sphere on THM weapon? Is it a playstation move remote? lol...
    (4)

  2. #92
    Player
    Kalsic's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Tes Lyn
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Looks like the weapon designers from World of Warcraft found a new job.

    Wonder when we'll see volcano shoulder pads and meteorite helmets.
    (5)

  3. #93
    Player

    Join Date
    Mar 2011
    Posts
    81
    LOLOMGHARPBOW
    (1)

  4. #94
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    meh i like them but i just think they are slightly too big for the character models and in turn looks a little bit tacky.

    please tone it down slightly! :3
    (4)
    Last edited by leomax; 09-29-2011 at 01:23 AM.

  5. #95
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Murugan View Post
    Because it has been shown that incapacitation have no affect on drops from a chest, the loot simply works differently when it is from a chest. It appears to be the way it is designed. Chests are spawn by triggers, such as X mob died, and then have their own loot table.

    You don't incapacitate the chest so it doesn't help your drop chances, and Deepvoid/Batraal at least have no loot table of their own so there is really no point in incapacitating either which is a real shame. Once groups figure out how to kill Ifrit now all they can do is continue to farm him the exact same way until everyone has the drops.

    If incapacitation had been included then groups could push themselves to incapacitate different areas for a better shot at certain loot. I guess I'm silly for wanting more goals in a fight than just get HP to 0% as quickly as possible, but then again I've been playing MMO's for a long time I guess I expect more.



    I think we got enough fun with "chests" in Darkhold to hold us over for one patch... we haven't had an encounter to use incapacitations on since the December NMs.
    Except incapacitations brings no added difficulty at all. It's a pointless mechanic that will hopefully be phased out.
    (0)

  6. #96
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by myerg View Post
    over stylised fantasy like fighting big flaming monsters...asking for realism when you got a conj throwing lightning and fire spells around is a bit contradictory. While i do agree that they dont have do go down the route you talk about I dont think these new weapons look OTT apart from the bow maybe, the game sorely needed some eye candy as it was lacking in weapons that had the "dam i gota have that" factor.
    Don't forget all the gunblade weapons and empire ships that look straight outta war of the worlds and all that other "Final Fantasy" like stuff >.< Ya these weapons don't belong in Final Fantasy game at all *sarcasm* lmao... 1.19 really does look like the start of making the game feel like a real FF, and more stuff keeps piling up Can't wait! Good news is though, most the people complaining will get over it a week or less after its released like alot of the other stuff when first announced lmao Quest markers, agro icons, instance timers, party size reductions, could go on forever... Thank god the dev team is smarter than that though and doesn't listen to these people
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  7. #97
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i think they pulled off the glowing weapon theme with the right amount of balance were they aren't obnoxious. pug/thm weapons look dumb though, but not cause they're glowing.

    once there are other primals and a variety of weapons it will really give the game some character, instead of a game were everyone wears either scail male or an alpine.
    (0)

  8. #98
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I'm not a fan of glowing weapons, but the bow and the staff are nice... the lance is aweful '>.> but well, i'm not gonna argue about personal taste.

    Btw, is it me or the passive/active mode animation has been sped up?
    (2)

  9. #99
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Glowing weapons huh.

    Well at least they only glow when in use.
    (1)

  10. #100
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Love the weapons, great job SE!!!

    Don't listen to the haters, they look great and are exactly in line with what I would consider the Final Fantasy style to be. Ever since Cloud's slab of steel in 7, the weapon design has been open to daring and fun items such as these.

    Bravo!
    (1)

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