Not a stupid question at all - that was my thinking originally as well and it sounds logical, but it is wrong.
Those skills with added enmity works by applying a multiplier to the damage done. For Savage Blade that multiplier seems to be x3. (Some sources say x2, but for this analysis it does not matter - the conclusion will be the same anyway.)
Savage Blade alone has an attack potency of 100. With the enmity multiplier this means it will generate the same enmity as a normal attack (without extra enmity) that has a potency of (100 x 3) = 300.
Now lets do the math for Fast Blade + Savage Blade combo compared to using Savage Blade twice:
FB has a potency of 150. SB comboed with FB has a potency of 200. Together this will generate a total enmity of 150 + 200 x 3 = 750.
SB alone has an attack potency of 100. Using it twice will generate a total enmity of 100 x 3 + 100 x 3 = 600.
So FB+SB will not only do more damage than SB twice, but also generate more enmity.
Rage of Halone is a very nice skill for GLA/PLD that you generally will want to use when tanking.
Not only is it a heavy hitter when used as part of FB+SB+RoH combo, but it also generates plenty of enmity AND it reduces the damage dealt by your target - making it easier for you to stay alive.
What's not to like?![]()



Reply With Quote






