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  1. #81
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by RyuRoots View Post
    Okay but...you didn't answer the question. Get indignant and preachy all you want but at least keep the conversation going while you do it.
    Want my answer to their question? Because they can, go through the past history with Garuda not all of them look the same.

    Because they change or tweaked it a tiny bit isn't something to get up in arms over, its far better than what it was before.
    (0)

  2. #82
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Welp, can't edit my recent post on mobile but anyway, I never really had much problem with Garuda-egi's look aside from it being small that it looks puny.
    Pretty much all the egis look puny and pitiful because of their size but I understand why they went with so to avoid disrupting someone's view, and made them glow so people can spot them more easily, but still I think it wouldn't hurt to make them more bigger and more detailed.
    And for why it doesn't feel like a Summoner, it's because it borrows Arcanist skills or rather the other way around so this is pretty much a lore thing. In past FF games, Summoners can use black magic anyway like Bio etc. which are the DoTs here so they have much right to be called a Summoner.
    (0)

  3. #83
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by dinnertime View Post
    snip
    You know what it is right, they were spoiled by FFXI with the summoner having huge summons.

    There are things FFXI did way better but cant expect things like that to carry over to new things like this. Different games different styles.

    I mean I wish some of the stuff in FFXI would of carried over to this game but if it does or doesn't I am not gonna make a huge deal out of it.

    I am glad new things are happening.
    (0)

  4. #84
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zeonx View Post
    You know what it is right, they were spoiled by FFXI with the summoner having huge summons.

    There are things FFXI did way better but cant expect things like that to carry over to new things like this. Different games different styles.

    I mean I wish some of the stuff in FFXI would of carried over to this game but if it does or doesn't I am not gonna make a huge deal out of it.

    I am glad new things are happening.
    Pretty much. This game had a time where it was a FFXI 2.0 with some of the same people working from FFXI, especially the producer, but we all know how that ended, and with a bang.
    (0)

  5. #85
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeonx View Post
    You know what it is right, they were spoiled by FFXI with the summoner having huge summons.
    FFXI's battle system was also COMPLETELY different from how XIV's battle system works. The Egis in XIV were designed to be small and out of the way - given simplistic design so as not to interfere with other players fields of vision, so they wouldn't be distracted by GIANT FLYING SUMMON MONSTERS and not be able to see AoE indicators or move out of the way/into of incoming mechanics.

    The design choice is DELIBERATE and I don't get why people are so insanely out of touch about it. SMNs got a way better skill set and summoning ability in 3.0 than any Egi could have provided - the ability to channel the primals (well, so far only one primal) directly into their body. To me that's WAY cooler than more pet skins. (That said, I would like to see the Egi glamours eventually simply to give more flavor and personalization to the summoner. It'd be especially cool for RP.)
    (7)
    Last edited by ColorOfSakura; 02-16-2016 at 06:39 PM.

  6. #86
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dinnertime View Post
    Welp, can't edit my recent post on mobile but anyway, I never really had much problem with Garuda-egi's look aside from it being small that it looks puny.
    Pretty much all the egis look puny and pitiful because of their size but I understand why they went with so to avoid disrupting someone's view, and made them glow so people can spot them more easily, but still I think it wouldn't hurt to make them more bigger and more detailed.
    And for why it doesn't feel like a Summoner, it's because it borrows Arcanist skills or rather the other way around so this is pretty much a lore thing. In past FF games, Summoners can use black magic anyway like Bio etc. which are the DoTs here so they have much right to be called a Summoner.
    You say you understand why they were made unobtrusive, then say it "wouldn't hurt to make them bigger and more detailed". I myself don't play SMN but I do have to party with them and I say an unequivocal no thank you to bigger egis. If SE can do something with the design and leave it with the same impact on system resources and visual field that it has now, cool. If not, then it would hurt other players' ability to see and react to what's going on around them and it should be left well enough alone. If we had ridiculously huge summons like XI did coupled with XIV's playstyle, you can bet I'd block SMN off the caster slot for raid PF's. It's bad enough right now trying to get SMN to place their pets correctly, much less if the damn pet was forty feet tall.
    (0)

  7. #87
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ashkendor View Post
    You say you understand why they were made unobtrusive, then say it "wouldn't hurt to make them bigger and more detailed".
    That's why I said "I think" before that phrase, because in my experience they're not really bothersome, as a SMN and as someone who have been in runs with other SMNs, but most people seem to say they're bothersome so that's why i'm doubting.
    (0)

  8. #88
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    Why do you guys say bigger summons would hurt other players field of view? Many other MMO's have some sort of pet class, with bigger pets/summons/minions, and they're not disruptive, at all. It's just you've become accustomed to the way they are now and would resent the change.
    Me not being a summoner and having no knowledge of their existence, i was a tad disappointed when i first saw one, they're okaish i guess, but look more like a cosmetic pet than a combat "summon". They could have been made bigger and more threatening, of course not ridiculous as their primals, but i understand this is never going to change, it would be the same as going to WoW and make their Hunter/Warlock pets/minions smaller.
    (3)

  9. #89
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    *lore comment* (spoiler)

    If Garuda doesn't look like the real Garuda, why should Garuda-Egi look like the not-so-real Garuda?
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  10. #90
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mael-bess View Post
    It's just you've become accustomed to the way they are now and would resent the change.
    I used to play an online game where you could transform into a giant fighting, Gundam-esque medieval suit of armor. It worked in that game because of the scale- everything was open world and seeing a giant dragon wasn't rare, and a majority of the monsters were bigger than you regardless.

    In this game, really very few non-bosses are bigger than our characters, and a ton of our dungeons are closed-in and indoors, so yeah having giant hulking summons would most certainly get in the way. Can you imagine going into like, Toto-Rak or Haukke Manor and having some Roe-sized, glowing, animated sparkly creature around? It would be /super/ distracting and get in the way, especially when the SMN doesn't move it and it just stands right in front of your camera and all you see is a giant glowing monster butt.

    Before you start telling the group of readers as a whole that they would resent change in general, maybe reflect inward and consider that you might resent that you're used to big monsters in visually large-scale games and this games functions on a much smaller visual scale?
    (1)

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