I think the issue is that a tank who sacrifices health would be strictly worse than either other tank just on base concept. You'd require more heals in the duration of the fight just on principle, unless they improved DRK self-heals. It's just a super pointless balancing act that's made way easier and more enjoyable by having it manage MP instead. I definitely see your point, though, and I don't exactly disagree. I just think a class sacrificing its health for extra damage on a regular basis isn't conducive to the game as it's conceived.
I have no comment to make on the 50-60 questline, because it was just bad, though.
On-topic, DRK isn't going anywhere. If PLD is suddenly made on-par with DRK and WAR is slapped across the jaw and dropped down a peg, it'll turn into a 3 choose 2 situation, where currently it's "if you're not running DRK/WAR, you're sub-optimal." I'm hoping 3.2 either spreads the slashing debuff love or outright removes the slashing/piercing/blunt debuffs from being a thing that exists in the game. Until they do that, WAR is the indispensable tank, which is bad. If PLD or DRK had a slashing debuff option, too, you wouldn't have [DRK or PLD] and [WAR]. So it wouldn't be a question of "WILL DRK BE GONE!?" since all 3 would be viable to use in any combination of two.
Last edited by JackFross; 02-10-2016 at 03:21 AM.
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