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  1. #41
    Player
    SolarusOthmithus's Avatar
    Join Date
    Feb 2016
    Posts
    4
    Character
    Solarus Othmithus
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Agreed, but Thrill of Battle WILL change. A STR Warrior gaining 10% with Thrill of Battle versus a VIT Warrior gaining 10% can be a significant difference. And since the VIT would now assist in the AP, using affected abilities would not be hindered. Everything is obviously dependent on the math. My point was only that I can't believe SE would want to hinder a tank's ability to self heal, as stated before.
    (0)

  2. #42
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Another buff to Thrill is the fact that we'll be using VIT pots instead of STR ones.

    e: Oh, you mean they'll change Thrill. Yeah, maybe. If it does stay though it'll be buffed, which I guess would be pretty weird considering WAR's current state.
    (0)
    Last edited by SpookyGhost; 02-05-2016 at 01:08 AM.

  3. #43
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Considering the comments yoshi has made on the dps of tanks in comparison to dps fo DD and that he doesn't see anything wrong with it I don't think there will be that much of a change in output. If anything I think it will be slight but not significant.
    (1)

  4. #44
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by karateorangutang View Post
    Well if anything Thrill of Battle will get even better as its based on a percentage of HP.
    As will be Stoneskin (on us), Divine Veil, Sole Survivor, Mercy Stroke (Somehow), and technically, Benediction.
    (0)
    Last edited by Reynhart; 02-05-2016 at 03:02 AM.

  5. #45
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    I'm really wishing and praying to the Twelve that AP scales off Vitality just as much as it scales of strength, even though I know our Left side gear would effectively be doubling our AP, but the thought of taking Accessories that have /shudder, ....Parry on them makes me want to Cleave Hismena and take all my Esoterics back that I spent on Strength accessories.
    (0)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Iagainsti View Post
    but the thought of taking Accessories that have /shudder, ....Parry on them makes me want to Cleave Hismena and take all my Esoterics back that I spent on Strength accessories.
    That's why the next step is to make Parry a good stat
    (0)

  7. #47
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    HP-based skills aren't really getting better considering SE planned to have us use VIT stuff anyway. that we don't is just the result of the raid design and the meta that the players created.

    the way i see it is that in the worst case we end up having the same atk a full vit tank would have now, though it will be probably higher cause the players actually want to do some dmg as tank as well.

    I'm hope we end up around the atk of the penta melded accessories
    (0)

  8. #48
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    HP-based skills aren't really getting better considering SE planned to have us use VIT stuff anyway.
    With the incoming change, only tanks HP will be affected. Raidwide damage can't be increased base on that, or you'll just kill everyone else.
    So, a Divine Veil based on a full VIT PLD will give a stronger shield compared to the same relative raid damage.
    (0)

  9. #49
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Reynhart View Post
    That's why the next step is to make Parry a good stat
    Regressing more like it; at least in 2.x it wasn't just a flat 20% reduction no matter the parry stacked. A complete overhaul of damage checks would be needed( As in Parry checks before Block and Criticals), also even then, at least for Warrior, you would need some kind of damage return for your parry; Critical and Determination stacking is added dps and increases mitigation from loads of abilities.
    (0)

  10. #50
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by JakAlendi View Post
    Is there any reason that the ratios for VIT and STR have to add up to 1? Couldn't they do something like VIT*0.7 and STR*0.1 if they wanted to?
    No there isn't. In fact, it's a really bad reasonning as we have to keep a similar attack power as what we have now (unless they nerf it, but speculating on a nerf would strech out the early guesses way too much)

    Someone came up with a 0.3:0.5 ratio for STR:VIT which was keeping a constant damage ration when compared to monk's attack power on nearly all ilevel tiers.

    I personally went with a 0.42:0.62 ratio but my calculations were lacking in-depth comparison and the tank attack power was in result growing too fast when compared to the monk.


    The only thing we know for sure is that VIT will have more power than STR.

    Quote Originally Posted by Lethallin View Post
    SE please give us the numbers
    SE never released any numbers. xD We'll have to figure them out the same way we figured out all of the other numbers.

    Quote Originally Posted by Iagainsti View Post
    Regressing more like it; at least in 2.x it wasn't just a flat 20% reduction no matter the parry stacked. A complete overhaul of damage checks would be needed( As in Parry checks before Block and Criticals), also even then, at least for Warrior, you would need some kind of damage return for your parry; Critical and Determination stacking is added dps and increases mitigation from loads of abilities.
    a fix could be having a stat affect parry strengh just like the shields have their block rate AND strengh. But SE removed that, so that would mean creating yet an other stat people wouldn't want to have anyway because lolRNG. meh :/

    Quote Originally Posted by MiniTyra View Post
    So 0.7:0.1 is exactly the same as 0.875:1.25
    While true on a pure math point of view, this isn't how you should see it in this case.

    a 0.7:0.1 ratio would actually be a 0.7:0.1:0.2 ratio for VIT:STR:nothing to account for the fact that the sum of VIT + STR far surpasses our current STR count
    (3)
    Last edited by Kuwagami; 02-05-2016 at 06:36 AM.

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