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  1. #1
    Player
    CatfishCassie's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Cassie Caradoc
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    - Creating these weapons will require you to put in effort over a longer period of time.


    Thats the true issue with Relics.

    This concept derives into 2 mayor problems.

    1.- You CAN`T trade skills for time. Literally, you can`t compare the effort to beat a raid with the effert to go through a mindless boring grind. No amount of time will ever become a challenge, time is not "difficulty".

    2.- The reward isn`t worth it and its badly targeted. Relics are supposed to be "catch up weapons". Easier to obtain raid weapon for catching up content.
    That's what you want relics to be, but not what they are. Relics are, straight up, an attempt to appeal to a small minority of the playerbase from FFXI that missed grinding for hours on end to get an item that they can point to and say "Yeah... I got that. It took me forever, but I did," as well as to the majority of the playerbase that won't step foot into Alexander Savage until it's old content. Relics are bragging rights.

    Relics are also for people that, as Yoshi-P said, aren't looking for "Challenging" or "Hard" content. They're looking to spend time in Eorzea, and this is something they can spend time doing. It's something you can do socially... that's why the things involved are fates and normal dungeons, not Alexander Savage and EX Primals. It's something you don't need a lot of skill to do, because the target audience isn't one that likes to crunch numbers to figure out the optimal rotation, or one who agonizes over which food gives them that critical 1-2% edge in damage. The target audience just wants to put effort into something that gives them a trophy to show off. The ilvl is important, as it DOES give players a weapon that's relevant to the endgame... not because they're the kind of players that enjoy the endgame, but because they're the kind of players that are likely in smaller FCs or more social FCs and may be called upon to step into those endgame fights because they're needed, not because they want to. And, should they change their minds and find that they DO want to do the endgame, they'll have a relevant weapon with which to do it until they can get a raid drop. But relics are the "easier path" for such people because, without the relic, they would never be geared enough to step foot into Alexander Savage in the first place.
    (3)
    Last edited by CatfishCassie; 02-01-2016 at 09:22 PM.