Quote Originally Posted by Nalien View Post
To be fair, that isn't a I/III/V trifecta, that is pretty much all the Final Fantasy games.
Well, what distinguishes those three in particular (and Bravely Default, boy howdy) is the decidedly otherworldly nature of their task-giver. The only one where the conflict is both entirely human and your party are the chosen ones is VIII. VII and IX put the spin on it where the PC is the un-chosen one, and X had a number of similar parties going through an elimination process. XII sort of teased the possibility of divine manipulation on top of the human conflict, but never really went anywhere with it. XIII was about the illusion of free will when divine will has an agenda, but it mostly failed in its attempts to redirect player frustration at the linearity onto the in-universe architect of that linearity. Should have kept Nabaat.

XIV will end up somewhere, eventually, but right now surrendering yourself to a higher will is shown as always the correct "choice", so it hasn't actually chosen anything yet. I tell myself "soon" every patch. Also, thanks for that mental image.