I'd say NIN, but that might be *too* easy. It's really boring, but I'm stuck with it since leveling another class is even more boring.
I'd say NIN, but that might be *too* easy. It's really boring, but I'm stuck with it since leveling another class is even more boring.
Um... huh? Wanderers Minuet and Gauss Barrel both add the same cast times to very much the same amount of skills on BRD and MCH respectively. BRD and MCH at this point are on a very base level the same Job which a few 'bells and whistles' abilities that distinguish them from one another (Songs for BRDs, turrets for MCH, Emp Arrow for BRD, Wildfire for MCH).
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
Ninja is not as hard as Monk but it's not that easy unless you just want to do the bare minimum and don't care too much about your job.
Well, I really don't have the numbers to show it, but playing either or to me feels pretty much the same when it comes down to skill times. While the ammo system does allow you to get guaranteed procs on your shots so they have no cast time, it's generally as available as Internal Release which will give you a boost to your Crit chance on your BRD DoTs giving you frequent chances for Bloodletter/RoD procs. The ammo system is more fluid in the way it delivers those cast-less chances, but I don't think it's any greater over-all than BRD's since you also do get the Straight Shot procs as well which remove the cast times for it. I suppose it's just a matter of personal perception and preference, really.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
Firstly, I found this entire thread pretty hilarious. Long story short, every job is easy if you don't want to do well. Every job is complex if you want to perform well. This is especially true at level 60.
Second, I found that the BLM in this game is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much less interesting than the Mage in WoW. I really want them to add a Mage-like class to this game, but instead we have BLM and SMN. I mean they are fun, but I am really missing me some Mage.
As for DRG, I don't have one at 60, but I was under the impression they have one of the most complex rotations in the game atm.
It is the most complex rotation, but it's artificial complexity... because you have to maintain BotD while dealing with the Rear/Flank random procs for your skills and knowing when it's good to use Geirskogul and when it's not. It's not like your rotation is mechanically complex, it's situationally complex.Firstly, I found this entire thread pretty hilarious. Long story short, every job is easy if you don't want to do well. Every job is complex if you want to perform well. This is especially true at level 60.
Second, I found that the BLM in this game is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much less interesting than the Mage in WoW. I really want them to add a Mage-like class to this game, but instead we have BLM and SMN. I mean they are fun, but I am really missing me some Mage.
As for DRG, I don't have one at 60, but I was under the impression they have one of the most complex rotations in the game atm.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
Lol BLM easy?
After playing almost every dps job to 60, I can tell you it's one of the hardest if not the hardest at 60.
quick reload.... u can stack charges , and weave even more while u are using them.... MCH is waaaaaaay more mobile and with less casting than BRD.Well, I really don't have the numbers to show it, but playing either or to me feels pretty much the same when it comes down to skill times. While the ammo system does allow you to get guaranteed procs on your shots so they have no cast time, it's generally as available as Internal Release which will give you a boost to your Crit chance on your BRD DoTs giving you frequent chances for Bloodletter/RoD procs. The ammo system is more fluid in the way it delivers those cast-less chances, but I don't think it's any greater over-all than BRD's since you also do get the Straight Shot procs as well which remove the cast times for it. I suppose it's just a matter of personal perception and preference, really.
heave movement phase? u can deal with that as MCH , BRD has no options other than turning off WM losing 30% dmg, outside Straight shot! procs , Sidewinder (1 min CD) ....bard cast everything , not counting BL because is OGCD skill...we even have to cast for 3s if we want to provide songs.
Anyway i think once u master the rotations every job is easy .... whats hard is doing the rotation while dealing with mechanics.
Last edited by Warlyx; 01-08-2016 at 05:13 AM.
Monk is extremely easy to pick up because unlike some other classes, it doesn't have any drastic gameplay changes from 50-60, providing a nice learning curve. Downtime is the biggest enemy of DPS, and HW gave monk skills and adjustments that help deal with downtime.
SMN is easy to do passable DPS, but maximizing it is rather difficult and nuanced. BLM is probably one of the most unforgiving jobs in the game, and 1-59 don't do much to help you prepare for Fire IV. DRG takes a bit of effort in getting 3 Geirskoguls per minute and 2 Geirskoguls per Blood for Blood, not to mention the double weaving.
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