Someone please explain to me why, i really don't understand.
Someone please explain to me why, i really don't understand.
Because jobs like Ninja have the worst AOE in game and DRG will burn all of its TP if the 3+ mobs are high health targets.



120 TP cost for melee AOE OP.
A proc'ed Ring of Thorns following Heavy Thrust, when leading ST rotational alignment and BotD needs by 1 GCD, would beg to differ, even if this means losing 17 potency on the HT reapplication... In a true AoE spam, all the more so. Saving 40 TP is worth the one GCD per 24s.
@OP
The AoE dps of too many jobs just don't really see noticable gains compared to Single-target to warrant the tank/healer burden diminishing slower. Killing 1, reducing raid damage taken by a ~third (and then another for half), allowing the tank to drop tank stance and/or healer to throw in more filler damage / perfect DoT uptime, can often have quicker clear times. In intense cases, it can also allow the tank and/or healer to save CDs. (Note, this is rarely the case or at least rarely a requirement, as most CDs needs can simply be made up for by healers healing a higher percentage of the time / lost raid DPS elsewhere...) Many will multi-DoT (in a casual pull if the Bard doesn't multi-DoT after acquiring the River of Blood trait, that's nearly a licence to kick), but true AoE spamming when TP reserves would clearly run out before the mob group even hits half health is rarely worth it at 3 mobs.
Last edited by Shurrikhan; 01-05-2016 at 05:27 PM.


As a ninja I'll do full AoE spam only with at least 4 or sometimes 5 mobs. It's not worth Kassatsu, burning all my TP, and Invigorate just for 3 mobs.


Because SE gave BLM a bad assed set of solo target skill and weaken BLM's AOE skills back in 3.0
That's compared to fire 1 only(before 3.0). With fire4 single target is a bit better. ^^
Still aoing 3 mobs is a good way not to waste enochian if you close to a boss and some junk mobs appear ^^.
Last edited by Alexftw; 01-05-2016 at 11:57 PM.
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