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  1. #21
    Player
    distant-cubix's Avatar
    Join Date
    Mar 2014
    Location
    hyperion
    Posts
    92
    Character
    Distant Cubix
    World
    Hyperion
    Main Class
    Archer Lv 70
    Cidel, I think that was slightly out of context. I'd quote but I'm on my phone :P they werestating tha healers have a hard time putting out dps w/o cleric for the purpose of racking up kills for achievements, while I kinda disagree, I only heal PvP as SCH, and they have quite a few tricks thatlet them dps well, gosh I can think of many times when my best move was to stand my ground and DoT that silly dps to the floor. However you just mentioned holding off three attackers, while the post you were quoting wanted kills not to survive, which brings us back to the op, healers needtheir own achievement, I loled when I saw the Slaughterhouse achievement 1k or even the 3k as healer that would be something
    (0)

  2. #22
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,495
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by distant-cubix View Post
    ...
    No, I wasn't taking the text I quoted out of context. The person I quoted claimed healers lost the ability to defend themselves in 1v1, and I disagreed with it.
    (0)

  3. #23
    Player
    distant-cubix's Avatar
    Join Date
    Mar 2014
    Location
    hyperion
    Posts
    92
    Character
    Distant Cubix
    World
    Hyperion
    Main Class
    Archer Lv 70
    Ahh I see, so we agree
    (0)

  4. #24
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    God i love healers that are agressive and sprints next to me while we push like a madman, that way i can pop cover and soak all shit he/she gets from enemy. Tho this also requires agressive melees depending how much resistance there is ahead, but usually all melees and healers are total pussies and stays miles behind even when we are supposed to do some heavy pushing >_>

    I know it can be annoying to be a target number 1 but when you master you job in pvp settings you become a game changer that will determine if your team will win or not, and when that happens i will happily cover your arses and peel all pesky melees off :3
    (2)
    Last edited by Synestra; 08-19-2015 at 10:01 AM.

  5. #25
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    That's why I main healer in Frontlines. If there's no other healers, at least there's me :')
    I've been queuing with another healer lately, and that seems to be working well. 2 healers is always good, one healer to heal the other when stun/silenced etc.
    (0)

  6. #26
    Player

    Join Date
    Jul 2011
    Posts
    644
    on pushing madman healer must folow, and even dps when the group clearly make the enemy to fall back, off course don't forget to heal if it's needed. don't be afraid from enemy running away XD
    (0)

  7. #27
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    I would like to ask one thing, why would people need a reward to motivate them to play the job? Its quite simple, You wanna win? Play the job that is needed. i often get stuck as healer due to this, yet my team has atleast 2 others who could step up and either heal with me or just let me play as the job i queued up originally. Thats just my opinion though.
    (1)

  8. #28
    Player
    Geddon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Blade Cutterstark
    World
    Midgardsormr
    Main Class
    Archer Lv 31
    what is the point of q'ing as a healer when the q time is the same regardless

    square's q system sucks badly
    (0)

  9. #29
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Blitzace View Post
    I would like to ask one thing, why would people need a reward to motivate them to play the job? Its quite simple, You wanna win? Play the job that is needed. i often get stuck as healer due to this, yet my team has atleast 2 others who could step up and either heal with me or just let me play as the job i queued up originally. Thats just my opinion though.
    The problem is that since Secure and expecially Slaughet there was an healers lack in the parties (after CS removal), and as all we know if you have no healers or just one healer you will have trouble.
    Also when slaughter came and CS was removed they introduced the Kill Achievment, another thing who make an already loved role to be more attractive.

    And now my personal reply x)
    I like to heal in FL, but honestly I love to DPS too, expecially because I can get that achievment and also the Kills give you a power up during the game (high/fever) that is very attractive for me, healers have nothing compared to it, also they got nerfed in their DPSing abilities :/

    Honestly if they will give back something similar to CS or introduce a new mechanic like an healing high/fever, I really would mind to switch healer more often instead to "feel forced" any time that the party have 0 or 1 healer (and sometimes it happens for an entire day...)
    (0)

  10. #30
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324

    Why Achievements?

    I screenshot every end-game result because of these threads, I have a fear of people hating the healers and I need to justify myself... -_-

    Healing in PVP is probably the hardest role to play.
    We're tanks, we're healers, we're objective achievers. We stun, we sleep, we also do deeps.
    Yet... We're the first to be blamed for any form of death.

    I personally don't care about achievements. Who cares if I've killed 1,000 people.

    But to keep this thread on topic, how about we speed up the rate at which healers can cap nodes?

    If we have healers able to cap 20% faster than any other class, it gives us an objective, it gives us purpose. Sure DPS can still cap, just like healers can still kill, but it balances your achievement squabbles.
    (3)

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