We've seen a lot of suggestions over the past few months on the OF/Reddit to bring more player choice to the jobs, such as the classic talent tree or tuning the cross class system better. But Materia providing ability enhancements is one of my favourites because the melding system is already in place and could use some real attention, especially with the emphasis of Materia on the next raid tier armour.
Why many of us want these changes:
Let's face it, the stats in this game are so bland they make vanilla ice cream seem like the talk of the neighbourhood. Accuracy? To annoy you by being either too high or too low. The others are to hit stuff harder or not get hit by stuff as hard. Furthermore the Cross Class system is rubbish because there really isn't any choice, it's a soulless system that feels out of place that asks us (and demands us to an extent depending on the content you do, Blood for Blood etc is necessary if you don't want to be a jerk in Savage by not putting 100% in) to level other classes. There aren't enough cross class abilities options that impact your gameplay heavily because you can have almost all of the available equipped. There goes a Scholar who may or may not have Stoneskin. Exciting stuff.
Many would like to see a system which provides significant adjustments based upon player choice to a job outside of our skill rotation. There are countless posts dedicated to these kinds of changes, I do hope SE responds to them as it's been a long time since Yoshi-P last mentioned it. The abilities they give can even benefit our bland secondary stats, i.e Parries reflect 5% of damage incurred, % chance for Critical pet damage to increase Determination by 10% (these are starting to look a little like traits!), Damage dealt restores X amount of mana to the party while the user is under the effect of Blood Weapon. Obviously these are just examples of what I'd like to see and thought of on the fly, though there are a lot better ideas of course.
A few answers to some expected responses:
Even if we have varied Materia there is always only ever going to be one best build!
True to some extent, but builds depends entirely on the encounter, and who's to say we won't have the option to swap Materia abilities like gearsets? I'd rather have a Materia which reduces the 50% AoE penalty to targets exceeding 4 in A2 as opposed to a single target focused Materia on A3. Maybe Ice Mage could actually become a feasible thing with enough thought put into materia abilities, in a way working like skill trees or in a Diablo III sense. Another point is that you are a part of a team when doing any kind of PvE/PvP content. Your build can depend heavily upon the makeup of that team, not everyone is going to have the exact same jobs in a static as the next.
It's going to be hard to get:
For one, we have no idea how difficult SE would make it to obtain, nothing is set in stone. This is all hypothetical. Secondly, denying a system from being put in place based upon what could go wrong rather than what could go right will not bring positive changes to the game. There's a tonne of things they could do to make it attainable, so spouting that it makes it difficult for players to get into a static because they don't have x Materia or "I don't wanna grind 40 hours for a materia only to fail a meld!" or "Materia is a one time consumable and you'll have to grind to get a replacement" is based upon a lot of short-sighted assumptions about how the system would be implemented.
Balance! *Rabble Rabble*
There's always someone who'll use balance as the reason not to have something. My answer is simple: If the developers spend more than five minutes thinking about the Materia choices then I'm sure they can make something work. They can even Hotfix it if it's such an issue, they have in the past.
But people are already bad, now you're letting them choose how to be bad!? ...So? The result is the same. At least we all get to have more control and independence. Taking the time to create a build you like is all the more rewarding.