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  1. #1
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    5,039
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    The entire game is not going to be local trips and city runs. Someday, probably endgame, we're going to need to go instantly from a city to an open field aether across the world and we're gonna need to get there in time to claim an NM or not hold up our linkshell.

    The whole abolish anima argument is so embarrassingly short sighted.

    Frankly, nobody's going to give a flying f**k about immersion when there's claim, loot, placement, entry, and 7+ other people's time on the line.
    (12)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    Gennosuke's Avatar
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    Mar 2011
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    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anonymoose View Post
    The whole abolish anima argument is so embarrassingly short sighted.
    Not if you offer alternatives, i.e Some reasonable form of teleportation. Just not every tom, dick and harry and tele from anywhere at anytime, given after patch 1.19 they have multiple forms of transportation. It seems overkill to me.

    Quote Originally Posted by Anonymoose View Post
    Frankly, nobody's going to give a flying f**k about immersion when there's claim, loot, placement, entry, and 7+ other people's time on the line.
    I disagree, the fact that the game is aimed with Casual playstyle, i doubt you'll find all players fighting over that stuff. Many casuals will probably just be in for some casual fun here and there, not necessarily hardcore endgame stuff.
    (1)

  3. #3
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gennosuke View Post
    Not if you offer alternatives, i.e Some reasonable form of teleportation. Just not every tom, dick and harry and tele from anywhere at anytime, given after patch 1.19 they have multiple forms of transportation. It seems overkill to me.

    I disagree, the fact that the game is aimed with Casual playstyle, i doubt you'll find all players fighting over that stuff. Many casuals will probably just be in for some casual fun here and there, not necessarily hardcore endgame stuff.
    Doesn't that sound a little schizophrenic? Not every Tom, Dick, and Harry should be able to casually transport, but players won't be competing for much because this game is meant to be played casually? I retain my assertion that these statements are short-sighted compared to the content that Yoshida-san has hinted is ages away, but still planned.

    Personally, I just appreciate a wealth of options. I have my mages up and I still wouldn't welcome a mage-driven teleport system.

    First of all, it breaks the game's lore. The aether network is a central part of the lore: The ability to become one with the aether and ride it to its strongest points at a cost to your endurance of such transportation. It's just part of the world.
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #4
    Player
    Gennosuke's Avatar
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    Mar 2011
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    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anonymoose View Post
    Doesn't that sound a little schizophrenic? Not every Tom, Dick, and Harry should be able to casually transport, but players won't be competing for much because this game is meant to be played casually? I retain my assertion that these statements are short-sighted compared to the content that Yoshida-san has hinted is ages away, but still planned.
    I said casually teleport, not transport. There lies the key.
    As for casual playstyle, i just strongly disagree where you claimed Immersion doesn't matter due to end-game style content, Especially so in XIV where it has casual playstyle in mind.

    Quote Originally Posted by Anonymoose View Post
    Personally, I just appreciate a wealth of options. I have my mages up and I still wouldn't welcome a mage-driven teleport system.

    First of all, it breaks the game's lore. The aether network is a central part of the lore: The ability to become one with the aether and ride it to its strongest points at a cost to your endurance of such transportation. It's just part of the world.
    I agree it's good and important to have wealth of options, i'm just saying, make it reasonable and logical. Making the game an insta-fest is not healthy for an MMO. Sure tele should be available, but have you earn it in some way, a tele spell is one way, if not through through spell or an npc, perhaps by getting to a crystal and teleporting from there. Although i personally like to see some creativity and a sense of accomplishment in earing a teleport, especially now with multiple forms of transport available.
    (1)

  5. #5
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gennosuke View Post
    I just strongly disagree where you claimed Immersion doesn't matter due to end-game style content, Especially so in XIV where it has casual playstyle in mind.

    ...

    Sure tele should be available, but have you earn it in some way.
    I wouldn't say it so simply as "Won't matter," but in the grand scheme of things I think it'll matter less. Let's go back to the example of FFXI: Did you care more about the immersion caused by teleporting from the guy at your nation's gate to, say, Quifm Island (basically an aether port anyway) and running to Behemoth, or did you care more about getting to Behemoth's Dominion before those elitist bastards who just want to sell the drops claimed him AGAIN. Idk about you, but after the first few times I went though a process, the immersion was already gone by default, I just wanted to get there, get it done, get the win with my friends, get my drops, and GTFO.

    As for the latter point, I think anima DOES have to be earned as is. How many people do you know who never have any damn anima? You think they're going to get less lazy because Chocobos take 10 minutes less (but still 10 minutes?) They have no anima because they lack that control. That's not going anywhere. They'll still have to earn their right to not have to bum my alt's anima, imo.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  6. #6
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Anima has it's place in the game, and I understand the need for it's existance.

    What needs to be done though is the reliance on Anima as the defacto way to move around the world. Casual players need it to move around in the short ammount of time they have, but that also makes travel itself pointless for everyone when it's so easy to use and has no repurcussions.

    I propose a few solutions they don't have to all be implemented but a combination of the ideas could work as well..

    • Less Anima
    • Slower regen
    • Don't generate anima while playing (Gives casual players more anima so the system can't be abused by players who don't really need it)
    • Don't allow ports to be accepted by people who have not attuned to a crystal yet
    I'm sure there are tons of other things that could be done to the Anima system as it is, but as it stands it is here to stay. I'd rather not have it but I see the reason it exists, it just sucks that it invalidates every other form of travel that isn't Anima warping.

    With new modes of transit (One of them being a teleport of it's own...airships) the need to "Save time" using anima is dwindling allowing the developers to make content that doesn't have to be instantanious and include the "Journy" into the content itself.
    (1)

  7. #7
    Player
    Mudd's Avatar
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    Apr 2011
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    MIA
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    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    While I would be all for abolishment and the implementation of a class based tele spell, as I've said in the past, if nothing else I think they should severely limit it so that it's an "only for emergencies thing"
    I'd be 100% fine with a 10 anima cap.. I hardly ever went below 90 anyways, and when I did, it was because I was teleporting between cities for a quest or something which is no longer a problem because thats basically what airships are.
    (2)
    Last edited by Mudd; 09-23-2011 at 04:23 PM.

  8. #8
    Player
    Pyrix's Avatar
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    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Maybe I WANT to be able to teleport to a certain location.
    (1)

  9. #9
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Anonymoose View Post
    The entire game is not going to be local trips and city runs. Someday, probably endgame, we're going to need to go instantly from a city to an open field aether across the world and we're gonna need to get there in time to claim an NM or not hold up our linkshell.

    The whole abolish anima argument is so embarrassingly short sighted.

    Frankly, nobody's going to give a flying f**k about immersion when there's claim, loot, placement, entry, and 7+ other people's time on the line.
    Well said, Anima was never meant to be the primary means of travelling from point A to point B to begin with, why do you think we have a finite supply? Airships are not going to remain instant transport either, the devs already stated this.

    Basically Anima is for when you have to get there immediately, wheras airships and chocobos are for when you need to go faster than on foot, but can still take your time. There is no reason to get rid of it.
    (0)

  10. #10
    Player
    EmeraldHill's Avatar
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    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Hahahaha no. Anima stays.
    (2)