Why does challenge necessarily have to be the exclusive playground of the "elite" so to speak? I'll admit, I barely knew how to play the game way back when, and still very much enjoyed the original relic quest BECAUSE it was a challenge. And I sure as hell didn't complete it in a day. I consider myself a skilled player and it's a matter of pride to push myself to know/execute content very well, but that is not something unique to me. I've always said I haven't done anything in this game anyone else isn't capable of.
Furthermore, you would essentially still try to create a grind where it need not be, if only to satisfy some sense of evening things out? Please consider this: If content is challenging - like THAT challenging - then learning it, practicing it, wiping and wiping and wiping several times until you finally can pull it off IS the grind. It's simply different than one of a lesser proportion that simply takes time no matter what. Some people would indeed blaze through it, and others would take their time (not always due to lack of ability; real life circumstance does apply here). My static just finally downed A2S, and barely at that. Still working on Thordan, again not due to lack of ability, but purely because of schedules. Slapping a "clear X content Yx times" would only further drive people away from the challenge and compound the problem we currently have.
Let's please put to rest the idea that challenge is only for the elite or what have you. No, not everyone plays the game to be challenged, but at what point are we going to toughen up a little? I'm not out to defend SE (especially with recent additions), but it seems they've been just rolling over for players for a long time now, out of concern that things will be too hard (and the opposite is true too, when they set out to make something hard, they overdo it). Popular examples would be the original Pharos Sirius, the Crystal Tower as a Coil primer that we never got to see, Steps of Faith at launch. I won't speak for others, but being led over to the bunny slopes all the time whether I'm capable of black diamond slopes or not feels patronizing and a little insulting.
As a personal note, I've got high hopes for this Beginner's Palace they're adding, supposedly with 3.2. If it truly will help players get better at the game, then there ought to be little excuse to hold back or intentionally down-tune content to the lowest denominator. I'm not so calloused as to say people need to "git gud", but as long as players shy away from being challenged or refuse to be, they'll never "git gud". And lengthy, bunny slope grinds will be the future of endgame content. Do we really want that?
Last edited by ThirdChild_ZKI; 12-21-2015 at 04:59 AM.


It was HM stuff, and it was only hard because of huge latency positioning server issues basically letting people stay in aoe (including Landslide) even if they move out of it, because server didn't check often enough.I'll admit, I barely knew how to play the game way back when, and still very much enjoyed the original relic quest BECAUSE it was a challenge.
People aren't asking for HM this time around, they're asking for EX or Coil or Savage. WAY WAY harder than Titan HM would be even with i55 avg. Of course, if they want a challenge, they won't ask for only undersized ones. What's the % of people who cleared Ravana EX?
Summoner first, Scholar second...but mainly crafter.
This Scholar from Gilgamesh did it
http://na.finalfantasyxiv.com/lodest...acter/3691993/


Incorrect, But nice try. actually paying attention to the numerous topics on the exact same thing also speaks for a it self, There is no need to explain something that was already present in thesame subject topics on the same thing., Sorry man, No brownie points for this one, I know you wanted his approval badly but it didn't work out. Let it go.
a simple search of reddit will show them, They even included pictures of them holding it.Maybe instead of debating whether or not people have them, lets instead post links to their character page, so we can see it on their armory.
Last edited by Blood-Aki; 12-21-2015 at 05:19 AM.
I get what you're saying here. But let's look at a few important facts: 2.0 Ex primals and Coil are old content. Able to undersize, WITH Echo. The only difficulty there would simply be due to lack of knowledge of the content, and frankly, there's been plenty of time to learn, and more importantly TRY it. Even Ravana Ex is Echo-old now. Maybe there are some who haven't cleared it yet, to which I ask, what HAVE they been doing all this time? I don't want to start a "not everyone plays the same way" debate, just to be fair. But there's a difference between "I'm having a hard time clearing this for X reason" and "I haven't cleared X content because I've never tried/don't care to try." Sure, if you don't want to try, that's fine. Outside of prerequisites for things, you don't have to do anything. But I can't abide anyone who would shy away from the challenge and/or not even try, then complain that it's "just something for the elites". (That's not a shot at you personally; I've heard echoes of that in my own FC and it's infuriating.)
All in all, challenging content is a grind of a different nature. There'd be no need to implement a time/quantity grind on top of that anyways, especially not to try and keep things proportionate. Like I always say, it's climbing the mountain vs. walking the trail. Most will walk the trail. Don't make it needlessly tougher for people who might simply prefer mountain climbing. And definitely don't make walking the trail more rewarding. That is all kinds of backward, especially for vertical progression.
Last edited by ThirdChild_ZKI; 12-21-2015 at 05:37 AM. Reason: Internet ate my full post
Oh, you're that person who refuses to be wrong, and has to maintain that air of infallible dignity no matter what. Gotcha. Well, I see one cannot even touch your divine (lack of) reasoning, so I'll do the smart thing and save MY time here. I got a relic to maybe grind, and better ways to "seek approval" from people I don't even know.
But seriously though, you were wrong and you did get shut down. It's ok.


I've seen a TON of this kind of discussions over at WoW.
The simple fact of the matter is that when people are asked to step up their game and get better in order to beat content, most simply quit instead of accepting the challenge. (this is a free quote from a WoW dev, they have statistics, I don't think the man would make such a statement w/o having internal data to back it up)
Imho we need both sorts of content in order to please multiple target groups.
We have the challenging stuff in Alex Savage (granted A3/4 might be a bit on the stiff side) and now we have an alternate gearing path whose "challenge" is merely an act of patience/endurance (again, maybe a little overcooked).
What I really want to see in further relic steps is not "ermagawd challenge"... it is NEW and UNIQUE content instead of using it to repopulate abandoned parts of the game. Because right now that is seriously lacking.
I agree with one thing though: We need more challenge in between [A3S/Extreme raiding Brickwall] and [complete braindead grind monotony]
Last edited by Granyala; 12-21-2015 at 05:47 AM.


Ok, it's pretty clear this is the same person, or at the very least closely related to them, This seems to egotistical to be a coencidence, So i won't press this any further. There was nothing to be wrong about, he (possibly you) simply did not like being shut down, and tried to "come back" but failed, This obvious blind defense is showing me that it may be you. SO i assume i know what happend to you. Get over it.
You also use phrases and words you don't understand the meaning to further solidiying you being supicious" In this case i won't keep repeating my self.a bully cannot shut down his victim who already defeated him. Not entertaining this anymore, No matter which one you're on.
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