Honestly TC, the only solution to this is for new people to make friends and go in unsynced. The window time to fix this has long past.
Honestly TC, the only solution to this is for new people to make friends and go in unsynced. The window time to fix this has long past.
Cleared Castrum Meridianum for the first time last night 2 tanks, 2 healers, unsynced. It was fun. Took longer than it would have than if we had any DPS, but we'll be back in with DPS when FC members are up to that point in the game. Praetorium will probably be handled the same way.
Luckily, before my first time, I have watched Mizzteq guide, and this problem is mentioned in the video. So I had time to prepare myself to deal with it. I feel sorry for new players that enter Castrum without a clue about this problem, all MSQ leading to this moment to feel "epic", finally you will face Livia, etc... and then its totally ruined.
All of the MSQ dungeons should have had mandatory cut scene viewing if the party happened to have any new players. While I appreciate people not wanting to watch lengthily cut scenes again and again, it isn't fair to those who haven't seen them. Frankly, Castrum and Praetorium were horrible design choices. No trial/dungeon should have 30+ minutes worth of cut scenes in an MMO.
No one would run MSQ Roulette if that was the case. As for the 30 mins Cutscene is fine at the end of the Duty Even the beginning is fine because if you don't like it, drop. Someone will take your place.All of the MSQ dungeons should have had mandatory cut scene viewing if the party happened to have any new players. While I appreciate people not wanting to watch lengthily cut scenes again and again, it isn't fair to those who haven't seen them. Frankly, Castrum and Praetorium were horrible design choices. No trial/dungeon should have 30+ minutes worth of cut scenes in an MMO.
I think SE could properly address the issue if they really wanted to. If I recall correctly, there is one point in the Heavensward story when upon completion of a fight there is a cutscene that is immediately followed by a second fight. However, players can't simply rush in because they are placed inside of one of those bubble barriers that prevents people from engaging. I don't think it would be impossible for SE to implement points like for players to spawn into following a cutscene. Specifically, at the start of each boss encounter.
meh... the rewards from MSQ roulette are become less and less relevant. Just a matter of time until the speed running tapers off and it becomes more a thing for new players and their FC/LS/FL running them.
As was stated earlier....the time frame for implementing a forced fix of sorts is past on this content.
if they want fix, implement ilvl sync so people cant just force their way through it due to being over geared. but dont be surprised when no one queues up for these 2 dungeons again
If you added a more prohibitive Ilevel sync, what people DID que for it would push harder and faster and be LESS likely to be tolerant of others because it would slow them down on what is already a slow run.
Grab a friend or two, go in unsync'd. 2 or 3-manning it is almost the equivalent of doing it 8-man anyway. You can't really complain about difficulty either since fresh 50's did not find either particularly challenging. Also, we didn't have myth gear given to us in our job quests back then, which completely trivializes any want of challenge these days.
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