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  1. #51
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    SCH: Dissipation. Still can't find this useful other than for PvP.

    AST: Stella. Only useful in PvP to slow enemy's walk.

    WHM: Repose. Again, only useful in PvP to sleep enemy.
    (0)

  2. #52
    Player
    Starmiya's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Golden Victoria
    World
    Famfrit
    Main Class
    Dragoon Lv 60
    Maybe if they made Repose apply silence instead of sleep, and... ya know, not making boss fully immune to the effect.
    (0)

  3. #53
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    I always use Dissipation at the end of a fight, those extra 3 Energy Drains help boost my dps during the final nuke.

    I also use it if shit hits the fan and I have no Aetherflow, A quick Dissipation > Indomitability > boosted Succor > Sacred Soil can fix a bad transition into raid wide damage without using to many GCD's.

    The only Scholar abilities I don't use are Ruin and Selene's silence (she's just not responsive enough)
    (1)

  4. #54
    Player
    WolfKid's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    104
    Character
    Evan White
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    AST: Collective Unconscious. I really hate this ability. I mean yes it gives a powerful regen and a damage reduce, but the fact that you're not ALLOWED to move for the duration urks me, no ones gonna stay in it the whole way. I RARELY use the whole duration of it. Trying to time it right in A1S is just brutal.
    (0)

  5. #55
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by WolfKid View Post
    AST: Collective Unconscious. I really hate this ability. I mean yes it gives a powerful regen and a damage reduce, but the fact that you're not ALLOWED to move for the duration urks me, no ones gonna stay in it the whole way. I RARELY use the whole duration of it. Trying to time it right in A1S is just brutal.
    How so? You only need to channel 3 second maximum for most of the effect. On A1S especially, you generally stack for first Resin Bomb and you can sprint ahead and put it down during the jumps once you're sure you won't cover the safety spot with Resin.
    (0)

  6. 12-09-2015 01:20 AM

  7. #56
    Player
    WolfKid's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    104
    Character
    Evan White
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by AzureFlare View Post
    How so? You only need to channel 3 second maximum for most of the effect. On A1S especially, you generally stack for first Resin Bomb and you can sprint ahead and put it down during the jumps once you're sure you won't cover the safety spot with Resin.
    Note taken, but its useless if i somehow mess up the timing, not getting it to add the effect to begin with. And i want that damage reduction too, so getting the timing is challenging. Besides aren't the resin bombs during jumps based on RNG? Who's to say the last one won't hit me?
    (0)

  8. #57
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by WolfKid View Post
    And i want that damage reduction too, so getting the timing is challenging. Besides aren't the resin bombs during jumps based on RNG? Who's to say the last one won't hit me?
    That's why you sprint ahead after the last bomb. Sure, you won't get the damage reduction (or if you are lucky you might barely), but not being able to mitigate maybe 1300 per person shouldn't be a reason to not use or discredit a potential 7000 per person heal. Especially since I usually time my LA and CO so I get another guaranteed tick, sometimes 2. The first one (using it on Resin cast while stacked, did forget to emphasize this before people get themselves killed) is a bit finicky I'll admit, only reason I do it is I don't really have any better spot to use it the next 90 seconds so I get maybe 9 seconds of AoE healing out of it, with extensions about the same as Aspected Helios would give me.
    (0)

  9. 12-09-2015 02:10 AM

  10. #58
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    My least used skill is Cure1. With all the str tanks I've run into its a cure2 spam fest, lol.

    On a serious note, I guess aero1 and repose.
    (0)

  11. #59
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BorisDaBlade View Post
    My least used skill is Cure1. With all the str tanks I've run into its a cure2 spam fest, lol.

    On a serious note, I guess aero1 and repose.
    Aero? Aero is instant, and costs very little MP, deal instant damage, and applies a decent DoT. I'm not sure how DPSing with a WHM looks at endgame in Heavensward but it has always been a staple in a WHM's DPS rotation since before 3.0.
    (2)

  12. #60
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    One stone 3 = one aero. For me it's a wasted slot on my hot x bar
    (0)

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