SCH: Dissipation. Still can't find this useful other than for PvP.
AST: Stella. Only useful in PvP to slow enemy's walk.
WHM: Repose. Again, only useful in PvP to sleep enemy.



SCH: Dissipation. Still can't find this useful other than for PvP.
AST: Stella. Only useful in PvP to slow enemy's walk.
WHM: Repose. Again, only useful in PvP to sleep enemy.
Maybe if they made Repose apply silence instead of sleep, and... ya know, not making boss fully immune to the effect.

I always use Dissipation at the end of a fight, those extra 3 Energy Drains help boost my dps during the final nuke.
I also use it if shit hits the fan and I have no Aetherflow, A quick Dissipation > Indomitability > boosted Succor > Sacred Soil can fix a bad transition into raid wide damage without using to many GCD's.
The only Scholar abilities I don't use are Ruin and Selene's silence (she's just not responsive enough)

AST: Collective Unconscious. I really hate this ability. I mean yes it gives a powerful regen and a damage reduce, but the fact that you're not ALLOWED to move for the duration urks me, no ones gonna stay in it the whole way. I RARELY use the whole duration of it. Trying to time it right in A1S is just brutal.

How so? You only need to channel 3 second maximum for most of the effect. On A1S especially, you generally stack for first Resin Bomb and you can sprint ahead and put it down during the jumps once you're sure you won't cover the safety spot with Resin.AST: Collective Unconscious. I really hate this ability. I mean yes it gives a powerful regen and a damage reduce, but the fact that you're not ALLOWED to move for the duration urks me, no ones gonna stay in it the whole way. I RARELY use the whole duration of it. Trying to time it right in A1S is just brutal.
Player

Note taken, but its useless if i somehow mess up the timing, not getting it to add the effect to begin with. And i want that damage reduction too, so getting the timing is challenging. Besides aren't the resin bombs during jumps based on RNG? Who's to say the last one won't hit me?

That's why you sprint ahead after the last bomb. Sure, you won't get the damage reduction (or if you are lucky you might barely), but not being able to mitigate maybe 1300 per person shouldn't be a reason to not use or discredit a potential 7000 per person heal. Especially since I usually time my LA and CO so I get another guaranteed tick, sometimes 2. The first one (using it on Resin cast while stacked, did forget to emphasize this before people get themselves killed) is a bit finicky I'll admit, only reason I do it is I don't really have any better spot to use it the next 90 seconds so I get maybe 9 seconds of AoE healing out of it, with extensions about the same as Aspected Helios would give me.
Player
My least used skill is Cure1. With all the str tanks I've run into its a cure2 spam fest, lol.
On a serious note, I guess aero1 and repose.



Aero? Aero is instant, and costs very little MP, deal instant damage, and applies a decent DoT. I'm not sure how DPSing with a WHM looks at endgame in Heavensward but it has always been a staple in a WHM's DPS rotation since before 3.0.
One stone 3 = one aero. For me it's a wasted slot on my hot x bar
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