These are all valid points when it comes to content, raiding, gear, etc.
But, i do have to say that i’m looking at things quite differently then most people on the forums and reddit. The thing is, i tend look at the more positive things and see what can be done to improve on what has been released so far.
More like: “I see what you trying to accomplish with X, but as it is right now it’s not really working the way you thought it would. So, what will you do to improve on that? And what else are you guys planning to introduce?”, rather then “X made all other content obsolete” or “X has ruined the game”.
The way i see it is that:
This is the first part of the Alexander story, which forms as an introduction for the other 2 raid sections to come. The story so far seems to be a lot more lighthearted than Coil or the Void Ark. That in itself doesn’t have to be a bad thing, since we’re dealing with Gobbies who reside within the Primal Alexander. But… What are the Illuminati planning? And there seems to be more to the story of the Au Ra than she’s letting up.
In the 2.x series, we had 2 ways of getting End-game gear. With Tomes, which can be upgraded with Items that initially drop inside the Raid, as well the Gear that drops in the raid itself. Then, the next patch will give people more means to get the Upgrade Items. With Alexander and the Diadem, we have not 2 but 3 ways to get 210 gear, namely with the Eso Tomes, the Savage drops and the Diadem drops with randomized stats.
We basically “need” gear from all 3 in order to mix and match gear to get the BiS set we want. I see that as a good thing.
You are correct that introducing new content with better gear, will make the current (gear obtained through content from the previous patches) obsolete/outdated. But, only for classes which you have geared up to that extent. I mean, even though you can get iLvl190 gear from Alex Normal, iLvl200 Gear from Eso’s and Void Ark and iLvl210 through Savage, the weekly Void Ark drop as well as in Diadem, you can still gear up other classes with the iLvl185 gear until you get the item you want for it from Alex Normal / Void Ark / Alex Savage / Diadem.
In the end, you can still get only 450 Eso tomes per week, while every left side item cost 495 or more. You can only get 1 iLvl 200 drop from the Void Ark, you can only get 1 drop per floor in Savage and the stats on the gear in the Diadem is still random.
Rather than saying that the Diadem makes all other gear “Obsolete”, i’d like to see it as yet another way to gear up all of your classes.
But, there are a few things (from my point of view) that could use some improvement:
I’ve grown as a player by running Coil with my friends. It taught me a great deal about tanking and getting used to difficult end-game content. But, when i look at the difficulty of Alexander; Alexander Normal is too easy to actually get a sense of challenge when fighting bosses. However, on the other side, i believe that Alexander Savage will be too much of a wall for me to crawl over.
I’m really missing a middle ground here that feels more like the difficulty of Coil. Something like a “Hard Mode” for Alexander.
To me, A Realm Reborn (2.x) was always about setting a foundation for the game from which they would build upon. Heavensward would be the first expansion to work with that foundation, so i’m not surprised that we see a lot of things that were based on the things they learned from 2.x.
I see a lot of people say that most of the Heavensward content is simply a rehash from 2.0. I don’t quite see it like that. Yes, we do see a lot of things “reintroduced” from 2.x, but if i look closely at it, it’s not exactly the same thing. They added a twist to everything they add in a patch. Like a certain “Theme” they introduce in each patch, which will be used in future content in different kinds of variations.
For instance, one thing that stood out for me in this patch was that in both the Saint Mocianne’s Arborerum as well as in Pharos Sirius Hard Mode, they introduced little adds in the boss arena that are not targetable, but part of the mechanic they were trying to achieve. Like the little Morbol Seedlings at the Morbol battle as well as the Treant Seedlings at the last boss, or the Spiders and Vultures during the Corruption boss in Pharos.
But, on the other side, by using familiar mechanics, people would remember those mechanics and know how to handle them (even instinctively or unconsciously through muscle memory).
Personally, i look forward to every patch they release. Even if it’s for a new Relic tier, new dungeons, new raids (8 or 24 man), a continuation of the story, a new area in the Diadem, etc.
What i am surprised about, is the fact that they said that 3.15 would also contain story quests, next to the new Anima Relic’s.
Source: Famitsu Interview with Yoshida - Translated on Bluegartr Forums
3.15 was basically supposed to be a small patch for the Anima Relics and bugfixes/tweaks.Yoshida: Since patch 3.15 is a minor update to add the Anima weapons and St. Endalim Scholasticate story, we have no plans for a live letter before the patch. We have a few plans for the next letter after the patch 3.15 release, so hang on a bit until the official announcement.