Well unless a person has no money they can easily gear up with the other set mentioned, get to 60 then get level 60 gear and unlock those master books with no effort. As for the artisan gear being good to 57 least on balmung a person could buy the 51 and 55 set for less then the 50 artisan set would cost. So nothing really gated except for the level 60 1&2 star crafts.
Personally the whole idea of making gil in a freaking GAME is pointless and mind numbing. I only craft and gather to you know create things and help anyone who needs it. It's bad enough we have to deal with money in the real world with you know paying bills, paying rent, paying for gas....ect... while 80 to 90% of the real cash we make is going to other peoples wallets.... seriously this is freaking GAME.... Leave the Real Life BS in you know REAL LIFE.
Money is an out dated system that needs to go the way of the dinosaurs...bc there are far better systems out there that can do a way better job than dealing with money and I don't mean the current systems that are in place all over the world today... The only reason it is still around is so the rich can keep going to the bank.
Anyways please stop crying over GAME money.... you are acting like someone stole your rent money.
Last edited by Astral145; 11-26-2015 at 03:45 PM.
Yeah exactly, or you could not have a single crafter leveled and send out your retainer for a quick venture. :< I am not in those markets, but I can understand the frustration. It just chips away at the value of crafters. Being that many of the crafters are doing glamour or furniture to make profit its funny the competition is shifting from crafters to retainers.Well unless a person has no money they can easily gear up with the other set mentioned, get to 60 then get level 60 gear and unlock those master books with no effort. As for the artisan gear being good to 57 least on balmung a person could buy the 51 and 55 set for less then the 50 artisan set would cost. So nothing really gated except for the level 60 1&2 star crafts.
Sounds like crafters version of how raiders complain when their gear get outdated/equal to gear released in a new patch that takes less work to get.
Yes gear always get swapped out, that has always been the way crafters/gatherers/raiders work. I am not really arguing about that, nor arguing at all just pointing out the discrepencies. In reality I told my friends who don't craft they should start spamming quick ventures to turn a profit. So for Lexia I will say true, and for Astral145 yes it is a game and many people use to to escape real life. Many people enjoy playing the market, that is their FFXIV this forum is for people discussing/complaining etc about FFXIV. So we shouldn't be upset about that, I would hope if there was IRL trouble they would take care of that before worrying about the game. #lalacrafts

I'm not taking advantage of anyone. The Ehcatl Sealants and other parts were quite sizable in cost on my server (200-400k depending on the day and item). So for any crafter item a 50-100% markup is usually not unreasonable (on my server). So no nothing ill was being done here. Personally I did find it odd they sold at the rate they did... but I don't concern myself much with the why's all the time.
But as someone else pointed out here. I find it insulting to crafters when our endgoods are essentially freely generated by quests, retainers, or other basic drops. Its not good for crafters as a whole, and its a poor precedent in design. Personally I find it healthy to ATTEMPT to push information out there so its visible when such changes are negative. Sometimes development teams will respond, sometimes they'll change what they do in the future, sometimes they'll do nothing.
Last edited by Katlyna; 11-26-2015 at 08:17 PM.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

I concur they needed to do something to make the materials more accessible so more crafters could make the Foragers/Artisan equipment at much lower prices. Glazenuts likewise were probably a bit overpriced. But this could have been easily addressed through making the base materials more accessible.
One can argue that more leveling gear should be simply purchasable from NPCs, retainers, etc. But if this is what someone believes then one would assume that the leveling materials would be easily accessible bought from venders and super cheep for leveling crafters. And while there are cheeper paths to leveling, there is no simple path available via cheep venders. So until this is true, every item they take profitably away from pre 60 crafters increases the pressure on pre 60 crafters and the inability to level their own class without materials/gil gathered from outside the crafting classes. And this is just terrible IMO. I was a hard core crafter (and still am) and leveled all my crafters to 50 before any combat class or gathering class reached 50. I self funded all of my crafting and base materials with gil from the market by selling my own crafted items.
If they made venders available to do simple crafter leveling up through level 50. Then I would say have at it, make all the core battle/crafting/gathering equipment easily available via venders and retainers.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Well a lot of people have been unhappy with crafting since 3.0 came out, and looks like SE could care less about what people think about crafting. They don't pay a much attention to the forums as people think they do and they kind of proved it during that live stream with mrhappy's "state of the realm"

I don't think this is entirely true. We did get red script changes slowly, to a point where red script crafting is viable for our own gear. They took to long to change but we did get most of the changes we were after (at least most of the changes I asked for in my I want to craft thread were addressed). They did NOT fix the problem with us having nothing to sell to gatherers. This is still a big problem in my eyes.Well a lot of people have been unhappy with crafting since 3.0 came out, and looks like SE could care less about what people think about crafting. They don't pay a much attention to the forums as people think they do and they kind of proved it during that live stream with mrhappy's "state of the realm"
But there are many things they haven't addressed. And if people want improvements you have to speak up. If you say nothing then they'll just assume the feature isn't be used.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
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