People do realize that one of the reasons things were played down I because stuff like this happened in first coil, people complained, and SE stopped designing fights around enfeebling mechanics, right? It was hard for the majority of people/groups.
People do realize that one of the reasons things were played down I because stuff like this happened in first coil, people complained, and SE stopped designing fights around enfeebling mechanics, right? It was hard for the majority of people/groups.
At the time, only bard and paladin had access to reliable silences. If they want something like this for encounters, stuns need to be just as effective as far as interrupting abilities is concerned so you have a broader job selection that can do so.
____________________
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.