Remember when Tanaka said that he believed that people would like Surplus?

Remember when the game ran off an ATB system? (Alpha)

Remember the laggy stamina gauge?

Remember when you couldn't target gates because everyone was on it? (Alpha)

Remember hitting the 1 button various times to just attack?

Remember when THM's were the best healers?

Remember when the hardest content was Faction NM's?

Remember when guildleves were 48 hours for 8? (Now 4 per 12 hours with stored points, gone a long way!)

Remember people feeling accomplished by finding a piece of armor or weapon that actually wasn't weathered gear all the way up to 15-20?

Remember when the game originally used required rank? (Alpha/Beta)

Remember you only got to test the game for 4 hours? 3 to get yourself situated.

Remember when Fleet of Foot didn't work?

Remember we were not outside of La Noscea? (Alpha/Early Beta)

Remember when high level mobs were were put in inconvenient spots? (Passageway between lv.1 and lv.10 Thanalan zone with ants.)

Remember in alpha and beta, you had no idea that sheep in the lv.1 critter area could one shot you if you hit it?

Remember you had to wait at least 5 seconds before you could switch between Active/Passive mode?

Remember when Dodos were the biggest threat to Eorzea?

Remember when guildleves were the main aspect of the game?

Remember when mages could tank major events?

Remember when SE apologized for letting the game get released in the state it was in?

Remember when "My Little Chocobo" was the best name ever?

Remember when you were in disappoint when you saw the Musketeer's guild, and no Musketeer yet?



I could go on, but this really shows how far they really have gotten in a year, keep up the good work team!