@OP I cant believe after reading your post that i am so excited to play a class...that will never be a reality. If you ever decide to create your own MMO let us all know!
@OP I cant believe after reading your post that i am so excited to play a class...that will never be a reality. If you ever decide to create your own MMO let us all know!
It sounds like it would be fun but how would you build this class? Intelligence is for magic attacks but this class needs both str/dex as well wouldn't it?
With the effect of Swarmstrike and the Enhanced Wasp Sting trait, it would look more like this:Swanky. The potency for Wasp Sting should probably be raised, as it is now 60 + (18/3) * 10 = a total of 120 potency (that's how it works... right?), so it'd be a DPS loss using it versus a standard combo I believe. Correct me if I'm wrong. And the trait should raise the duration by a factor of 3 seconds as well in order to correspond with server ticks. But overall it's a cool idea.
1 stack: 60 + (20/3) * (10) = 126.7
2 stacks: 60 + (20/3) * (10*2) = 193.3
3 stacks: 60 + (20/3) * (10*3) = 260
I will definitely change the duration to 21 seconds, though.
And I will leave this here:Just going to leave this here. Like the idea though.
http://finalfantasy.wikia.com/wiki/S...inal_Fantasy_V)
Spellblade (Tactics A2)
;-D
Thank you. ;A; <3
It would be purely Intelligence-based, both its magical and physical attacks. Like how Ninja is purely Dexterity driven and Dark Knight is purely Strength, despite both having things that could be considered magic.
Loving the concept. Could you provide quick links (goo.gl or w/e) with your signature for your other designs if any of them aren't posted on these forums only?
Could I ask what situations you imagine it being especially fun or powerful in, though?
Also, unlike my own designs tend to be, yours actually seems very implementable with XIV's current systems. I would love to see it in a 4.0 Sharlayan expansion (was hoping to see a new mage of every role there, tbh, lol).
Sort of remind me of blue mage.
What's the point? People will just complain it doesn't do enough DPS.
Ninja does less dps than a Dragoon or especially Monk, while typically providing more raid dps in a full party, especially when healers are free to dps. Why would Spellblade, if balanced to about the same, be received differently?
My ONLY worry with this is the other job choices it will make nearly impossible by its implementation (Fencer class, Red Mage job, etc). But hey, if it works, and they wouldn't, then so be it. ...Though I really would love a end-game viable (nearly) pure physical Fencer class/job.
You should work at SE. If you turn it into a tank I could even pay extra real life money to unlock the job.
I only post my job concepts on these forums. >w>()
As for the what situation I would imagine this being especially fun in, I personally enjoy playing supporters and/or debuffers, so I would think it would be fun in any situation. :-D
In terms of when I would imagine it would be most powerful, I would say against a single target, versus a group. It only has two AoE abilities. >w>()
I would love Sharlayan for the next expansion. All the gear we get from Sharlayan-location is so whimsical and elegant. ;w;
Different ways to play the game? >w>()
Or at least, another aesthetic. XD
You could try my Red Mage tank. It kind of similar and I reused some of the stuff from there here but I will admit, it's not as good as this one... >w>
Red Mage
Still working on a few ideas of my own, but I just wish I knew for certain if classes were going basically extinct or not, and how many jobs future expansions will include so I can make sure not to block off future possibilities. Right now I'm working on the Dervish (think Dancer-like dodging/theatrics concept but with less support, more destruction/confusion-orientated cool shit [particularly through wind magic], and using a scimitar, typically dressed in desert garb, every good evasion temp-tank) or Adept (similar niche, so I'll use just the one I prefer of the two; this one's martial artist and melee caster, staff-user, a bit of a spiritualist), Templar (think Sword Saint/Rune Fencer, highly technical possibly upgrading to Mage Knight or Mage Hunter), and Ronin (moves build uniquely upon others and via the resources they provide such that you could effectively have a 11-move "combo" [not even a 11-move "rotation" but an actual 11-move "combo"], likely upgrading to Samurai as a tankier variant). No idea when I'll actually have the abilities for them done, let alone appropriately mathed out, though. v.v
Looking to have a 2-3 jobs that fit directly with each expansions main idea and possibly another (especially if only 2 initially) appearing around the time I'd hope the expansion starts taking a turn for the better/worse/lighter/ominous (around say .3 or .4), into the sort of plot stream that runs parallel to and through each expansion. Looking at Sharlayan, Ala Mhigo, and then Doma/beyond Eorzea as tentative expansion ideas for now.
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