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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Shield Bash turned into an AOE attack.

    Shield Bash
    Delivers an attack with a potency of 120 to all enemies in a cone before you.
    Additional Effect: Interrupt (Status Effect) Duration: 0.1s
    Enhanced Shield Bash: Shield bash also increases enmity.

    This way it is still a useful as an interrupt but also an AOE attack as well. This would be extremely useful to the Paladin's toolkit.
    (0)
    Last edited by Nektulos-Tuor; 11-10-2015 at 04:31 AM.

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    If you did something like this due to diminishing returns Paladin would go from having the best stun of 3 tanks to having the worst stun, and one holy would make the stun go down to resisted. This would trickle into PvP and any content like dreadknights where chain stunning is a good thing. =/

    Nice thought though, just wouldn't work to change the existing shield bash.
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cynric View Post
    If you did something like this due to diminishing returns Paladin would go from having the best stun of 3 tanks to having the worst stun, and one holy would make the stun go down to resisted. This would trickle into PvP and any content like dreadknights where chain stunning is a good thing. =/

    Nice thought though, just wouldn't work to change the existing shield bash.
    How about this then? A new status effect that isn't effected by stun's diminishing returns?

    It basicly interrupts casting.
    (0)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    The main point of shield bash is to be a stun though.

    For interrupts, you already have Spirit Within (silence, counters casts), and Shield Swipe (granted, proc dependant. Removed from GCD though so yay) for pacification, cancelling any cast or any ability (most bosses are immunized though. meh)
    (0)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kuwagami View Post
    The main point of shield bash is to be a stun though.

    For interrupts, you already have Spirit Within (silence, counters casts), and Shield Swipe (granted, proc dependant. Removed from GCD though so yay) for pacification, cancelling any cast or any ability (most bosses are immunized though. meh)
    Yeah, but interrupt could be made to work on bosses as well. It would give Paladins a way to survive big magical attacks. Maybe interrupting it can lesson its damage.

    You "interrupt" the spell, so it still casts but its damage is reduced by 25-30%.

    Paladins needing a spammable stun is cool, but questionable. What they really are starving for is a good AOE attack.
    (0)

  6. #6
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip.
    As was said we do have Spirits within already for silence.

    I dunno maybe it'd be better to just allow paladin to cross class overpower? I'm not sure how that would be balance wise. But it'd do basically the same as what you're asking minus the AoE spell interrupt which isn't really needed.
    (0)

  7. #7
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Cynric View Post
    As was said we do have Spirits within already for silence.

    I dunno maybe it'd be better to just allow paladin to cross class overpower? I'm not sure how that would be balance wise. But it'd do basically the same as what you're asking minus the AoE spell interrupt which isn't really needed.
    A more elegant solution would be to add a small damage component to Flash. Let's examine Overpower & Unleash, in comparison to Flash.

    Overpower:
    Delivers an attack with a potency of 120 to all enemies in a cone before you.
    Additional Effect: Increased enmity
    Unleash:
    Deals unaspected damage with a potency of 100 to all nearby enemies.
    Additional Effect: Increased enmity
    Flash:
    Increases Enmity in all nearby enemies.
    Additional Effect: Blind.
    If a 110 Potency amount was added to Flash (for PLD only, via a trait), that would really solve PLD AoE issues.
    (0)

  8. #8
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Eh, i don't think this is a good idea honestly and I am totally in favor or altering PLD's to fix them. But the biggest issue with Shield Bash I see is that it's on our GCD. We HAVE to interrupt our combo's AND we have to wait for the cooldown if we happened to of just used something when an AoE pops up. Wouldn't mind if it added to enmity.
    (0)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Shield swipe would be a good candidate for a frontal cone attack for PLD, and it already has limits on it's usage since it has to be proc'd, and doesn't interrupt combo's. Also the motion of a swipe suggests being able to clout more than one target, where as shield bash is more specifically a single target sort of action.
    (0)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    No thanks. I don't want to stun entire mob packs for one cast on one mob, in case the others also have casts.

    This would basically be as selectively useful as half of our other skills right now.
    (0)

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