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Thread: Poor Paladins

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  1. #30
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Faeon View Post
    This is the problem, design an encounter to be more suited to certain jobs than others.
    That would be fine, if AS wasn't designed in such a way that pushing DPS to the max got you through it in the optimum way. Don't get me wrong; dps checks are fine. But tank dps should be a secondary or tertiary concern when designing encounters. 1 encounter (or maybe even 2) would be fine in this manner. But almost of the encounters in AS require not just good damage dealer dps BUT ALSO good tank dps & good healer dps.

    It would be one thing if there was 1 boss more suited to playing PLD (not that being a PLD was required), 1 boss more suited to playing DRK, 1 more boss more suited to playing WAR. A good mix of those would be solid. Problem is, I think SE is still figuring out how to fit DRK into the mix, after 2.XX only had WAR & PLD for so long.
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    Last edited by Ralvenom; 11-12-2015 at 01:42 AM.