Fixed it for you.
EDIT:
Also fixed.Before that awesome patch,I used to do leves and get decent exp by exploiting the system a way which it wasnt supposed to be. but now I have to finally explore the world and use my brain. Anyway, feel like playing this game. Other games are coming and they are less interesting than FFXIV.
Last edited by Nero; 09-17-2011 at 10:18 PM.
Are we really pushing another thread by a conjurer who doesn't think he should have to manage his mp to the forefront?
As long as they keep damning their gameplay by implementing everything as if it were an anti RMT measure, good luck...
It should be known to never take Cxplorer seriously. Ever.
I love how people still cry about things taking time to change. The fact still remains that the game is free. If you want to whine about it then just stop playing. go away.
On another note, here is a list i posted somewhere else. I'm not going to make a new topic but if anyone reads it and was or is a player of FFXI then the list might actually surprise you. The point of this post is to show that good things take time. FFXI is a great game (released in 2002...almost a decade old!)and even so, it took a long time to get a lot of the things many people took for granted.
sorry... dont know how to put it behind a cut or anything =(
EDIT: i made it easy on the lazy ones and hilghlighted / underlined the important stuff.
Spell Related
RDM
- Gravity did not exist, and did not lower mob evasion when first introduced.
- RDM could not use Raise.
- RDM could not use Invisible, Sneak, or Deodorize.
- Refresh was not added until February 3, 2003.
- Regen was introduced as a RDM-only spell, and could be used like Poison to prevent Sleep.
- Dispel did not exist, and was added much later than Magic Finale.
WHM
- Teleport-Mea, Teleport-Holla, Teleport-Dem, and Teleport-Vahzl did not exist even in the original game.
- Protectra II-IV and Shellra II-IV did not exist.
- Sneak, Invisible, and Deodorize did not exist, and when first introduced, all could be overwritten by recasting before the spell wore off.
- Reraise did not exist.
- Raise II and III did not exist.
- Erase did not exist, and when first introduced had an even longer recast.
- Cure V was not WHM-only when introduced.
- Cure V originally did not have a set hate value, but acted like other Cure spells.
BLM
- Warp II did not exist.
- Escape did not exist.
- Tractor did not exist.
- Sleepga and Sleepga II did not exist.
DRK
- Absorb spells did not exist.
- Stun did not exist.
PLD
- Flash did not exist.
SMN
- In a funny error, SE claimed to introduce the elemental spirit pacts when SMN was released, but actually Thunder Spirit Pact and Earth Spirit Pact did not exist until a much later update.
Job Ability & Trait Related
- For almost 1 year of gameplay, RDM did not have Convert. It did not exist until April 15, 2003.
- Mighty Strikes used to be even shorter duration.
- WAR ability Aggressor originally gave a bonus to Ranged Accuracy.
- Sneak Attack dealt the same high damage even when subbing THF.
- Sneak Attack had a wider angle of use behind the mob.
- Treasure Hunter II did not exist.
- Trick Attack did not exist.
- MNK's Dodge, Focus, and Chakra had a 15 minute recast.
- MNK abilities Chi Blast and Kick Attacks did not exist.
- Divine Seal did not exist.
- Elemental Seal did not exist.
- Weapon Bash did not exist.
- Sentinel did not have a high enmity value.
- PLD ability Rampart did not exist.
- RNG ability Unlimited Shot did not exist.
- 2-Hour abilities originally could be reset by changing jobs.
- BLM's Manafont ability originally allowed for spells to be interrupted.
- SAM's Meikyo Shisui did not originally fill the TP bar.
- "Killer" and "Circle" traits and abilities originally had the effect of Slow rather than Paralyze.
- DRG's Spirit Link did not exist, and when introduced, did not heal status effects.
Weapon Related
- Guns were RNG-only.
- Ammo only stacked to 12, not 99.
- Quivers did not exist.
- Ranged attacks did not generate TP. <---------LOL!!
- DRKs could not use Great Sword Weaponskills.
- PLD's could originally use Axes and Great Axes.
- PLD originally had Throwing skill.
- RDM originally had Marksmanship skill.
- BRD could not use Staves.
- RNG could not use Axes.
- Equipping a boomerang did not originally change TP, but equipping a fishing rod and bait did.
Battle Related
- **Experience Chains** did not exist. @__@
- Weather and day effects on spells did not exist.
- Half-resists on spells did not exist.
- Magic Bursts did not exist.
- The enmity system was drastically different, with more abilities having set hate amounts rather than based on damage.
Item Related
- RSE did not exist.
- Crystals were much rarer drops from enemies.
- Crystal clusters did not exist.
- Percentage-boost foods did not exist; All foods gave static bonuses.
- The Life Belt could not be worn by All Jobs.
- Scrolls of Instant Warp and Scrolls of Instant Reraise cost double the amount of CP.
Other Game Related
- The original Level Cap was 50.
- The highest Rank was 5.
- Crafts were capped at level 60.
- Harvesting, Excavation, Logging, and Mining did not exist.
- Gardening did not exist.
- Chests and coffers did not exist.
- Only items came from chests and coffers, not gil.
- Thieves did not have the ability to pick chests and coffers.
- Mog Safe expansions did not exist.
- Gobbiebag quests did not exist.
- It was not possible to exit to any zone in a city from a Mog House.
- There were no fame-reporter NPCs.
- Title-changing NPCs did not exist.
- Synthesis inside a Mog House was not possible.
- Changing your job required an entire other game screen, instead of the Mog House menu.
- Chocobos were not available at Crags.
- The level limit for riding Chocobos even from home cities was originally 20, not 15.
- Expeditionary Force quests did not exist.
- Non-quest BCNMs did not exist.
- BCNM orbs cost more Beastmen Seals.
- BCNM clear-time scores were not recorded.
- SMN, SAM, NIN, and DRG did not exist until April 15, 2003.
- True Sight did not exist as a mob ability.
- DRGs could not originally change their wyvern's name.
- Dying in a BC originally had an experience penalty equal to your true level (rather than your capped level).
- Jeuno originally only had 2 Auction Houses, one in Ru'Lude and one in Lower.
- The amount of PCs allowed in Lower Jeuno at any one time was restricted (due to game/server limitations).
- Desynthesis did not exist.
- Synthesis recipes for ninja tools originally produced less tools per synth.
- Cutscenes from quests could not be replayed.
- Furniture did not add any Storage.
- Moghancements did not exist.
- Wedding Services did not exist.
- Garrison battles did not exist.
- PVP in the form of Ballista was added nearly 2 years after FFXI's release.
- The Mentor system did not exist.
- The Merit Point system did not exist.
System Related
- There was only 1 window-type, instead of 8.
- /attack on & /attack off commands did not exist.
- /names command did not exist.
- The following emotes did not exist: /kneel, /sigh, /comfort, /huh, /blush, /angry, /disgusted, /upset, /panic, /fume, /doubt, /sulk, /shocked, /hurray, /toss. (In the beginning, Taru couldn't dance!)
- /sit and its associated emotes were added only after the NA release.
- The Triangle and + buttons couldn't be used to cycle through different windows.
- Calling for Help did not make a target appear on nearby people's compasses.
- Valkurm Dunes was not displayed on the Title Screen.
- Text for items was not color-coded (I.E., Yellow, Green, Red, or Blue).
- The subtarget cursor did not function except when using magic spells.
- Received Friends List messages could not be read in-game.
- The search function did not exist.
- Search Comments did not exist.
- The first Search Comment function did not have any category subdivisions.
- Names in the search function were not color-coded (Blue for in-party, Yellow for party-leader).
- The ! icon above the head of a player seeking party did not exist.
- Originally it was impossible to Seek Party while in a Mog House.
- /lsmes and Linkshell opening messages did not exist.
- Originally a player had to be in the same zone to invite them to your party, rather than the same region.
Interesting Points of Note
- When Behemoth was introduced, the level cap was only 55.
- When Invisible was first released, you could not see your own character at all after it being cast.
- AF was not all introduced at the same time. The six standard jobs of WAR, MNK, WHM, BLM, RDM, THF recieved their AF quests a full month before the other jobs.
- Coffers were not introduced until AF.
- When the function was introduced, there were only call0-call3.
- Kazham, Rabao, and Norg all originally had their own seperate bazaar tax. Kazham was steepest, a hefty 15% tax.
- AOE spells originally had a similar radius vertically as horizontally, thus allowing a -ga spell to hit mobs on multiple floors.
- The first people to reach level 60 had never had access to popular leveling spots like Kazham, Crawler's Nest, Garlaige Citadel, Gustav Tunnel, Altepa Desert, Kuftal Tunnel, Cape Terrigan, Valley of Sorrows, or Boyahda Tree.
- When SMN was first released as a job, the level cap was only 65, thus making the avatar prime fights all the harder.
- SMN, SAM, NIN, and DRG were released all at the same time, but SMN did not require the Zilart expansion pack to unlock and play.
- The spell Absorb-DEX originally contained a typo and was called "Absorb-TEX"
- An error when the job was first released allowed DRGs to summon two wyverns.
- The first NA update increased the job cap to 70.
- The level cap was increased to 75 on December 16, 2003, 19 months after FFXI was released.
- Fenrir was released almost a year after SMN was added as a job. Incindentally,
If OP dont like changes then accept that. Dont call him a troll or try change his words because you cant accept that there is people out there who dislike the changes. The amount of immaturity around here is insane.
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