You shouldn't be losing DoTs when you're in DWT in the first place, because that's where Tri-Disaster comes in. On a basic level it goes: DWT > Tri-D > Ruin III (until 3s) > Deathflare, with at least one Fester during the Ruin III phase.
Which is why you use Tri-Disaster as soon as you enter DWT. Then you don't have to worry about DoTs until long after DWT ends.This is because I myself let this happen (thanks to Ruin III hyperfocus),
Which you avoid by doing what I mentioned above. A much easier and logical method.and I add to *immediately* refresh DoTs when DWT ends.
Casting any GCD, yes (skills like Blizz II, during AOE rotations, during DWT are the exception though). Your method of casting DoTs after DWT is worse, since it takes no advantage of the boost in damage DWT gives.I'm partly justified by theorycraft, since last I heard saying casting anything besides Ruin III or Bio II in DWT is an overall potency loss.
Good enough for what? 2 endgame dungeons that by now people are overgearing by 40-50 ilvls?And I still pull good-enough numbers despite this (yes, they are not *ideal* numbers, but ideal *is not the intention.*)
Also meeting ideal numbers isn't the issue here. If a guide that's meant to be for beginners doesn't even teach or promote the basics properly, then it provides no meaningful purpose other than placating players to be ineffective.
Split-second timing? You get 2.5 seconds before being able to hit buttons. As a caster you get cast times in the midst of that. You have a lot more time in this game to do things than you think - even more so considering how it's built with console/controller players in mind. As far as reflexes, it all about practice and repetition until it becomes muscle memory. Before you know it, you become able to hit buttons without thinking about it since it's all mostly a script anyway.I disagree. The 'optimal' rotation requires split-second timing that several, including myself, will simply lack the reflexes to pull off.
Dealing with DWT itself is part of the basics, so what makes you think building up to it isn't going to be part of the basics too? I mean, do you expect beginners to just ignore using DWT while doing content until they feel 'ready' to start 'working' towards using it?While there are things we can gain from the rotation (such as Painflare use in single-target to build up DWT), that's the sort of thing to be worked in once the basics are down.
You build up to that point through leveling the class from 1-60, learning/applying the skills as you get them, then by learning the rotation. Not by telling yourself the rotation is some kind of top-level venture you have to 'prepare' yourself for by doing other inefficient methods at level 60 instead. I mean, looking at your rotation:The key is to *build-up* to that point. You can't start working towards the 'optimal' rotation without a basic foundation to work from first.
How does this help build a beginner towards weaving? You're telling them to use 4 oGCDs back-to-back (6 if you include Tri-Disaster+Contagion), with nothing in between. There's nothing in here that will help them if they decide to transition to the so-called 'advanced' rotation where it's necessary to weave in Rouse, Spur, etc. because up to that point they've been conditioned to just spam them one after the other.Rouse+Spur+Enkindle->Raging Strikes->(Bio II->Miasma->Bio)/(Tri-Disaster)->Contagion->Fester->Swiftcast+Shadowflare->Ruin II filler.
Hardly a foundation for them to get better, when they'll have to practically forget everything they learned and start from 0.
Which is why I said you need to become more 'seasoned' on SMN before making such a guide, despite your well-meaning intentions. Too much bad advice and misinformation currently.In many ways, the guide reflects how I learned to SMN and my own progression. I fully admit I am not the best SMN, and it is going to be a while yet before I can pull off 'optimal' rotations thanks to less-then-ideal reflexes.
Oh for sure that initial burst is going to be high, what with you front-loading all your buffs before your first DoT lands. Still inefficient as far as a guide goes, though. It's less a 'this is how you play SMN', but rather a 'this is the shortcuts I use when playing SMN'.But I pull *good enough* numbers, enough to burn through mobs quickly in Expert dungeons like a SMN should, and meet the DPS checks on Alex NM.
This game is already catered to 'casuals' in a big way as it is. No need to encourage them to play classes inefficiently at end game (yes, Expert Roulette dungeons are also endgame, not just Alex) instead of putting in some effort.As I've said, this is the guide I wished I had when first learning SMN, and its ultimately aimed at more 'casual' players.
Has nothing to do with Savage, it's about simply learning to play the class properly. This is a problem I have with players in this game; the idea that because it's not Savage, it means they can just be lazy, inefficient, doing whatever because 'hey, at least I'm getting by through the content so it's good enough!'. Then the moment they reach a challenge that's not raid content, because they're so used to doing the bare minimum required, it's outcries for nerfs and buffs so they can continue on slacking.I consider myself hardcore, and rest assured I'm constantly working on my rotation. But for the *vast majority* of the player base not looking to make Alex Savage's strict DPS checks, the information in this guide will get them by just fine.
We should be encouraging players to make an effort to play classes properly, to make them prepared for whatever they encounter. Not telling them "is this class too hard for you? Well here's a piss-easy way to play it! It'll get you through non-raid content no problem!".