nope, it makes my dps slower and lower, coz tp burn too fast as well so not worth for dots
https://youtu.be/gxWZPnMHE20
nope, it makes my dps slower and lower, coz tp burn too fast as well so not worth for dots
https://youtu.be/gxWZPnMHE20
Well I think you alone in that then, the tp reduction is thought out with the overall players in mind not the few with higher pings. Not knocking your playstyle just seems from your earlier comment that you are saying the change is pointless cause it don't affect you directly.nope, it makes my dps slower and lower, coz tp burn too fast as well so not worth for dots
https://youtu.be/gxWZPnMHE20
I'm looking at these limit break adjustments slightly different than most people...
Quoting the notes:
[2.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
Dungeons and trials accessible solo via the Duty Finder:
The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party
Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly than before for parties with three or more members of the same role. Class/job roles are as follows:
Tank: Gladiator/Marauder/Paladin/Warrior/Dark Knight
Melee DPS: Pugilist/Lancer/Rogue/Monk/Dragoon/Ninja
Ranged DPS: Archer/Thaumaturge/Arcanist/Bard/Black Mage/Summoner/Machinist
Healer: Conjurer/White Mage/Scholar/Astrologian
For trials accessible solo via DF they're removing the restrictions to LB when multiple people in the same job join.
For trials requiring a full party to register via DF, they're adding the restriction where LB fills slowly w/ more than 2 of each role.
They don't explicitly say that the more than 2 or more of the same job restriction is being lifted for the full party DFs, but they do state it for the solo queue able DFs. Which is why I think it's adding on instead of modifying it.
Why add instead of change? There would be no reason for most serious raid groups to take anything other than double WAR as tanks. It would essentially only encourage further segregation of jobs. Just my thoughts though. I suppose either an official response or testing will confirm either scenario.
Finally! So sick of 2 weeks straight not getting any of the Pure White Dye and Retainer bringing back materials crap. I hope the Dye will be easy to craft or not ridiculously expensive.[2.0] The tradable version of the following dyes has been added:
Pure White Dye / Jet Black Dye / Metallic Silver Dye / Metallic Gold Dye / Pastel Pink Dye / Pastel Green Dye / Pastel Blue Dye / Pastel Purple Dye / Metallic Red Dye / Metallic Green Dye / Metallic Blue Dye
* The new, tradable version will have a different name.
Tradeable version replaces what your retainer brings back. And they'll still likely be expensive.
I'm sorry but that's not a particularly good opener. 1.4k dps over 30 seconds of burst damage is not great. I hope no one's actually looking at your clip for advice. My mudras come out slower than yours do in the video and I burst way higher (why don't you use kassatsu during trick attack?!). Mutilate has a total potency of 360, shadow fang 440. They are the highest potency GCD skills ninja has if you don't clip them.nope, it makes my dps slower and lower, coz tp burn too fast as well so not worth for dots
https://youtu.be/gxWZPnMHE20
With the TP reductions shadow fang will have the same tp cost as aeolian edge, but with 120 higher total potency. It's a no brainer that you should be using your dots.
...Going by the recent conversation in this thread and another thread, I REALLY wish they would hurry up with that training center. However, I don't think it'll do much good in the end unfortunately even though it's SOMETHING to hope for.
Anybody else noticed the minimum iLvl of 175 for Ravana?
A little bit high for a minimum?
As far I remember, nobody of my group was doing hunts on early days. So the highest iLvl of some members was i170 as we killed it first and started to farm. The lowes iLvl had my co healer (SCH: i153) and me (WHM: i156).
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
This is the Duty Finder we're talking about, I'm surprised it isn't set to ilvl 185. People in PF can't put out enough DPS for Bismarck in i180 and DF is usually much worse, any lower and everyone would be in for a very unpleasant experience (and I know they'll have 20% echo).Anybody else noticed the minimum iLvl of 175 for Ravana?
A little bit high for a minimum?
As far I remember, nobody of my group was doing hunts on early days. So the highest iLvl of some members was i170 as we killed it first and started to farm. The lowes iLvl had my co healer (SCH: i153) and me (WHM: i156).
The bad thing is: even in a full party you will need that iLvl to enter then.
Also:
Since Heavensward, we have a special option in DF to get synced to the minimum iLvl for a special challange.
Where is that challange, when the minimum iLvl is set far to high?
Ravana Ex is 160, maybe 165. But not 175.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
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